#include <vector>
#include <simgear/structure/SGSharedPtr.hxx>
-#include <simgear/bucket/newbucket.hxx>
+#include <simgear/math/SGMath.hxx>
class FGPositioned;
SEAPORT,
RUNWAY,
TAXIWAY,
+ PAVEMENT,
PARK_STAND,
+ WAYPOINT,
FIX,
VOR,
NDB,
DME,
TACAN,
OBSTACLE,
- WAYPOINT, // user-defined waypoint
FREQ_GND,
FREQ_TWR,
FREQ_ATIS,
const std::string& ident() const
{ return mIdent; }
+ /**
+ * Return the name of this positioned. By default this is the same as the
+ * ident, but for many derived classes it's more meaningful - the aiport or
+ * navaid name, for example.
+ */
+ virtual const std::string& name() const
+ { return mIdent; }
+
const SGGeod& geod() const
{ return mPosition; }
- SGBucket bucket() const;
-
+ /**
+ * The cartesian position associated with this object
+ */
+ const SGVec3d& cart() const;
+
double latitude() const
{ return mPosition.getLatitudeDeg(); }
/**
* Predicate class to support custom filtering of FGPositioned queries
+ * Default implementation of this passes any FGPositioned instance.
*/
class Filter
{
public:
virtual ~Filter() { ; }
- virtual bool pass(FGPositioned* aPos) const = 0;
+ /**
+ * Over-rideable filter method. Default implementation returns true.
+ */
+ virtual bool pass(FGPositioned* aPos) const
+ { return true; }
+
+ virtual Type minType() const
+ { return INVALID; }
+
+ virtual Type maxType() const
+ { return INVALID; }
+
+ /**
+ * Test if this filter has a non-empty type range
+ */
+ bool hasTypeRange() const;
+
+ /**
+ * Assuming hasTypeRange is true, test if a given type passes the range
+ */
+ bool passType(Type aTy) const;
bool operator()(FGPositioned* aPos) const
{ return pass(aPos); }
};
- static List findWithinRange(const SGGeod& aPos, double aRangeNm, const Filter& aFilter);
-
- static List findWithinRangeByType(const SGGeod& aPos, double aRangeNm, Type aTy);
-
- static FGPositionedRef findClosestWithIdent(const std::string& aIdent, double aLat, double aLon);
+ class TypeFilter : public Filter
+ {
+ public:
+ TypeFilter(Type aTy) : mType(aTy) { ; }
+ virtual bool pass(FGPositioned* aPos) const
+ { return (mType == aPos->type()); }
+ private:
+ const Type mType;
+ };
- static FGPositionedRef findClosestWithIdent(const std::string& aIdent, const SGGeod& aPos);
+ static List findWithinRange(const SGGeod& aPos, double aRangeNm, Filter* aFilter = NULL);
+
+ static FGPositionedRef findClosestWithIdent(const std::string& aIdent, const SGGeod& aPos, Filter* aFilter = NULL);
- static List findAllWithIdent(const std::string& aIdent);
+ /**
+ * Find the next item with the specified partial ID, after the 'current' item
+ * Note this function is not hyper-efficient, particular where the partial id
+ * spans a large number of candidates.
+ *
+ * @param aCur - Current item, or NULL to retrieve the first item with partial id
+ * @param aId - the (partial) id to lookup
+ */
+ static FGPositionedRef findNextWithPartialId(FGPositionedRef aCur, const std::string& aId, Filter* aFilter = NULL);
+
+ /**
+ * Find all items with the specified ident
+ * @param aFilter - optional filter on items
+ */
+ static List findAllWithIdent(const std::string& aIdent, Filter* aFilter = NULL, bool aExact = true);
+
+ /**
+ * As above, but searches names instead of idents
+ */
+ static List findAllWithName(const std::string& aName, Filter* aFilter = NULL, bool aExact = true);
+
+ /**
+ * Sort an FGPositionedList by distance from a position
+ */
+ static void sortByRange(List&, const SGGeod& aPos);
+
+ /**
+ * Find the closest item to a position, which pass the specified filter
+ * A cutoff range in NM must be specified, to constrain the search acceptably.
+ * Very large cutoff values will make this slow.
+ *
+ * @result The closest item passing the filter, or NULL
+ * @param aCutoffNm - maximum distance to search within, in nautical miles
+ */
+ static FGPositionedRef findClosest(const SGGeod& aPos, double aCutoffNm, Filter* aFilter = NULL);
/**
* Find the closest N items to a position, which pass the specified filter
* Very large cutoff values will make this slow.
*
* @result The matches (possibly less than N, depending on the filter and cutoff),
- * sorted by distance from the search pos
+ * sorted by distance from the search pos
* @param aN - number of matches to find
* @param aCutoffNm - maximum distance to search within, in nautical miles
*/
- static List findClosestN(const SGGeod& aPos, unsigned int aN, double aCutoffNm, const Filter& aFilter);
+ static List findClosestN(const SGGeod& aPos, unsigned int aN, double aCutoffNm, Filter* aFilter = NULL);
/**
- * Debug helper, map a type to a human-readable string
+ * Map a candidate type string to a real type. Returns INVALID if the string
+ * does not correspond to a defined type.
+ */
+ static Type typeFromName(const std::string& aName);
+
+ /**
+ * Map a type to a human-readable string
*/
static const char* nameForType(Type aTy);
+
+ static FGPositioned* createUserWaypoint(const std::string& aIdent, const SGGeod& aPos);
protected:
- FGPositioned(Type ty, const std::string& aIdent, double aLat, double aLon, double aElev);
FGPositioned(Type ty, const std::string& aIdent, const SGGeod& aPos);
- SGGeod mPosition; // can't be const right now
+ void init(bool aIndexed);
+
+ // can't be const right now, navrecord at least needs to fix up the position
+ // after navaids are parsed
+ SGGeod mPosition;
- Type mType;
- std::string mIdent;
+ SGVec3d mCart; // once mPosition is const, this can be const too
+ const Type mType;
+ const std::string mIdent;
};
#endif // of FG_POSITIONED_HXX