double left, right, bottom, top, zNear, zFar;
osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
- if (viewer)
- viewer->getCamera()->getProjectionMatrixAsFrustum(left, right,
- bottom, top,
- zNear, zFar);
- else
- sceneView->getCamera()->getProjectionMatrixAsFrustum(left, right,
- bottom, top,
- zNear, zFar);
+ viewer->getCamera()->getProjectionMatrixAsFrustum(left, right,
+ bottom, top,
+ zNear, zFar);
JpgFactory->setFrustum( left, right, bottom, top, zNear, zFar );
nImageLen = JpgFactory -> render();