#include <simgear/compiler.h>
-#include STL_STRING
+#include <string>
#include <simgear/props/props.hxx>
#include "protocol.hxx"
-SG_USING_STD(string);
+using std::string;
/****************************************************************
*/
bool close();
+ void setPropertiesChanged()
+ {
+ mPropertiesChanged = true;
+ }
private:
+ bool mPropertiesChanged;
+
+ void findProperties();
+
// Map between the property id's from the multiplayers network packets
// and the property nodes
typedef std::map<unsigned, SGSharedPtr<SGPropertyNode> > PropertyMap;