// I am not aware of any platforms that don't use 4 bytes for float
// and 8 bytes for double.
-const uint32_t FG_NET_FDM_VERSION = 22;
+const uint32_t FG_NET_FDM_VERSION = 24;
// Define a structure containing the top level flight dynamics model
};
uint32_t version; // increment when data values change
+ uint32_t padding; // padding
// Positions
double longitude; // geodetic (radians)
float v_north; // north velocity in local/body frame, fps
float v_east; // east velocity in local/body frame, fps
float v_down; // down/vertical velocity in local/body frame, fps
- float v_wind_body_north; // north velocity in local/body frame
- // relative to local airmass, fps
- float v_wind_body_east; // east velocity in local/body frame
- // relative to local airmass, fps
- float v_wind_body_down; // down/vertical velocity in local/body
- // frame relative to local airmass, fps
-
+ float v_body_u; // ECEF velocity in body frame
+ float v_body_v; // ECEF velocity in body frame
+ float v_body_w; // ECEF velocity in body frame
+
// Accelerations
float A_X_pilot; // X accel in body frame ft/sec^2
float A_Y_pilot; // Y accel in body frame ft/sec^2
uint32_t eng_state[FG_MAX_ENGINES];// Engine state (off, cranking, running)
float rpm[FG_MAX_ENGINES]; // Engine RPM rev/min
float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr
+ float fuel_px[FG_MAX_ENGINES]; // Fuel pressure psi
float egt[FG_MAX_ENGINES]; // Exhuast gas temp deg F
float cht[FG_MAX_ENGINES]; // Cylinder head temp deg F
float mp_osi[FG_MAX_ENGINES]; // Manifold pressure