float v_north; // north velocity in local/body frame, fps
float v_east; // east velocity in local/body frame, fps
float v_down; // down/vertical velocity in local/body frame, fps
- float v_wind_body_north; // north velocity in local/body frame
- // relative to local airmass, fps
- float v_wind_body_east; // east velocity in local/body frame
- // relative to local airmass, fps
- float v_wind_body_down; // down/vertical velocity in local/body
- // frame relative to local airmass, fps
-
+ float v_body_u; // ECEF velocity in body frame
+ float v_body_v; // ECEF velocity in body frame
+ float v_body_w; // ECEF velocity in body frame
+
// Accelerations
float A_X_pilot; // X accel in body frame ft/sec^2
float A_Y_pilot; // Y accel in body frame ft/sec^2