#define _NET_FDM_HXX
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
#include <time.h> // time_t
+#include <simgear/misc/stdint.hxx>
+
+// NOTE: this file defines an external interface structure. Due to
+// variability between platforms and architectures, we only used fixed
+// length types here. Specifically, integer types can vary in length.
+// I am not aware of any platforms that don't use 4 bytes for float
+// and 8 bytes for double.
-const int FG_NET_FDM_VERSION = 20;
+const uint32_t FG_NET_FDM_VERSION = 24;
// Define a structure containing the top level flight dynamics model
public:
- int version; // increment when data values change
- int pad; // keep doubles 64-bit aligned for some
- // hardware platforms, such as the Sun
- // SPARC, which don't like misaligned
- // data
-
enum {
FG_MAX_ENGINES = 4,
FG_MAX_WHEELS = 3,
FG_MAX_TANKS = 4
};
+ uint32_t version; // increment when data values change
+ uint32_t padding; // padding
+
// Positions
double longitude; // geodetic (radians)
double latitude; // geodetic (radians)
float v_north; // north velocity in local/body frame, fps
float v_east; // east velocity in local/body frame, fps
float v_down; // down/vertical velocity in local/body frame, fps
- float v_wind_body_north; // north velocity in local/body frame
- // relative to local airmass, fps
- float v_wind_body_east; // east velocity in local/body frame
- // relative to local airmass, fps
- float v_wind_body_down; // down/vertical velocity in local/body
- // frame relative to local airmass, fps
-
+ float v_body_u; // ECEF velocity in body frame
+ float v_body_v; // ECEF velocity in body frame
+ float v_body_w; // ECEF velocity in body frame
+
// Accelerations
float A_X_pilot; // X accel in body frame ft/sec^2
float A_Y_pilot; // Y accel in body frame ft/sec^2
// Pressure
// Engine status
- int num_engines; // Number of valid engines
- int eng_state[FG_MAX_ENGINES]; // Engine state (off, cranking, running)
+ uint32_t num_engines; // Number of valid engines
+ uint32_t eng_state[FG_MAX_ENGINES];// Engine state (off, cranking, running)
float rpm[FG_MAX_ENGINES]; // Engine RPM rev/min
float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr
+ float fuel_px[FG_MAX_ENGINES]; // Fuel pressure psi
float egt[FG_MAX_ENGINES]; // Exhuast gas temp deg F
float cht[FG_MAX_ENGINES]; // Cylinder head temp deg F
float mp_osi[FG_MAX_ENGINES]; // Manifold pressure
float oil_px[FG_MAX_ENGINES]; // Oil pressure psi
// Consumables
- int num_tanks; // Max number of fuel tanks
+ uint32_t num_tanks; // Max number of fuel tanks
float fuel_quantity[FG_MAX_TANKS];
// Gear status
- int num_wheels;
- bool wow[FG_MAX_WHEELS];
+ uint32_t num_wheels;
+ uint32_t wow[FG_MAX_WHEELS];
float gear_pos[FG_MAX_WHEELS];
float gear_steer[FG_MAX_WHEELS];
float gear_compression[FG_MAX_WHEELS];
// Environment
- time_t cur_time; // current unix time
- long int warp; // offset in seconds to unix time
- float visibility; // visibility in meters (for env. effects)
+ uint32_t cur_time; // current unix time
+ // FIXME: make this uint64_t before 2038
+ int32_t warp; // offset in seconds to unix time
+ float visibility; // visibility in meters (for env. effects)
// Control surface positions (normalized values)
float elevator;