#include <time.h> // time_t
-const int FG_NET_FDM_VERSION = 9;
+const int FG_NET_FDM_VERSION = 11;
// Define a structure containing the top level flight dynamics model
double v_north; // north velocity in local/body frame, fps
double v_east; // east velocity in local/body frame, fps
double v_down; // down/vertical velocity in local/body frame, fps
+ double v_wind_body_north; // north velocity in local/body frame
+ // relative to local airmass, fps
+ double v_wind_body_east; // east velocity in local/body frame
+ // relative to local airmass, fps
+ double v_wind_body_down; // down/vertical velocity in local/body
+ // frame relative to local airmass, fps
+
+ // Stall
+ double stall_warning; // 0.0 - 1.0 indicating the amount of stall
// Accelerations
double A_X_pilot; // X accel in body frame ft/sec^2
double A_Y_pilot; // Y accel in body frame ft/sec^2
double A_Z_pilot; // Z accel in body frame ft/sec^2
+ // Pressure
+
// Engine status
int num_engines; // Number of valid engines
int eng_state[FG_MAX_ENGINES]; // Engine state (off, cranking, running)