#include <plib/ssg.h>
#include <Main/globals.hxx>
#include <Main/viewmgr.hxx>
+#include <Model/loader.hxx>
//#define printf //
new_ele->fgd_sel = new ssgSelector;
new_ele->fgd_pos = new ssgTransform;
- ssgEntity *fgd_obj = ssgLoadAC( "tuxcopter.ac" );
+ ssgEntity *fgd_obj = globals->get_model_loader()->load_model( "tuxcopter.ac" );
fgd_obj->clrTraversalMaskBits( SSGTRAV_HOT );
new_ele->fgd_pos->addKid( fgd_obj );
new_ele->fgd_sel->addKid( new_ele->fgd_pos );