# include <windows.h>
#endif
-#include <Include/compiler.h>
+#include <simgear/compiler.h>
#include <GL/glut.h>
-#include <XGL/xgl.h>
+#include <simgear/xgl/xgl.h>
#include STL_STRING // Standard C++ string library
// MSVC++ 6.0 kuldge - Need forward declaration of friends.
-class fgMATERIAL;
-istream& operator >> ( istream& in, fgMATERIAL& m );
+class FGMaterial;
+istream& operator >> ( istream& in, FGMaterial& m );
// Material property class
class FGMaterial {
double xsize, ysize;
// material properties
- GLfloat ambient[4], diffuse[4], specular[4], emissive[4];
+ GLfloat ambient[4], diffuse[4], specular[4], emission[4];
GLint texture_ptr;
public:
inline GLfloat *get_ambient() { return ambient; }
inline GLfloat *get_diffuse() { return diffuse; }
inline GLfloat *get_specular() { return specular; }
- inline GLfloat *get_emissive() { return emissive; }
+ inline GLfloat *get_emission() { return emission; }
+
+ void dump_info();
};