# include <windows.h>
#endif
-#include "Include/compiler.h"
+#include <Include/compiler.h>
#include <GL/glut.h>
#include <XGL/xgl.h>
inline GLfloat *get_diffuse() { return diffuse; }
inline GLfloat *get_specular() { return specular; }
inline GLfloat *get_emissive() { return emissive; }
-
};