int nMaterials = materials.nChildren();
for (int i = 0; i < nMaterials; i++) {
const SGPropertyNode * node = materials.getChild(i);
- if (string(node->getName()) == "material") {
+ if (!strcmp(node->getName(), "material")) {
FGNewMat * m = new FGNewMat(node);
vector<const SGPropertyNode *>names = node->getChildren("name");