#endif
#include <GL/glut.h>
-#include <simgear/xgl/xgl.h>
+#include <GL/gl.h>
#include <simgear/compiler.h>
setTexture( (char *)slot.get_texture_name_c_str(), 0, 0 );
#else
slot.get_textured()->
- setTexture( (char *)slot.get_texture_name_c_str(), 0, 0, 0 );
+ setTexture( (char *)slot.get_texture_name_c_str(), 0, 0, 1 );
#endif
slot.set_texture_loaded( true );
}