]> git.mxchange.org Git - flightgear.git/blobdiff - src/Objects/matlib.cxx
I'm attaching diffs to add a new FGInput module to FlightGear
[flightgear.git] / src / Objects / matlib.cxx
index dcd2dd6c84d83e72eefa1f9ef68e4ca27eefb3cd..ac2be6b947324c9dc2168562000846a405ad965d 100644 (file)
@@ -34,7 +34,7 @@
 #endif
 
 #include <GL/glut.h>
-#include <simgear/xgl/xgl.h>
+#include <GL/gl.h>
 
 #include <simgear/compiler.h>
 
@@ -42,8 +42,8 @@
 #include STL_STRING
 
 #include <simgear/debug/logstream.hxx>
-#include <simgear/misc/fgpath.hxx>
-#include <simgear/misc/fgstream.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/misc/sgstream.hxx>
 
 #include <Include/general.hxx>
 #include <Main/globals.hxx>
@@ -65,7 +65,7 @@ FGMaterialLib::FGMaterialLib ( void ) {
 
 
 static bool local_file_exists( const string& path ) {
-    fg_gzifstream in( path );
+    sg_gzifstream in( path );
     if ( ! in.is_open() ) {
        return false;
     } else {
@@ -90,7 +90,7 @@ static bool local_file_exists( const string& path ) {
 bool FGMaterialLib::load( const string& mpath ) {
     string material_name;
 
-    fg_gzifstream in( mpath );
+    sg_gzifstream in( mpath );
     if ( ! in.is_open() ) {
        SG_LOG( SG_GENERAL, SG_ALERT, "Cannot open file: " << mpath );
        exit(-1);
@@ -129,15 +129,14 @@ bool FGMaterialLib::load( const string& mpath ) {
                in >> m;
 
                // build the ssgSimpleState
-               FGPath tex_path( globals->get_fg_root() );
+               SGPath tex_path( globals->get_fg_root() );
                tex_path.append( "Textures.high" );
-
-               FGPath tmp_path = tex_path;
-               tmp_path.append( m.get_texture_name() );
-               if ( ! local_file_exists(tmp_path.str())
+               tex_path.append( m.get_texture_name() );
+               if ( ! local_file_exists(tex_path.str())
                     || general.get_glMaxTexSize() < 512 ) {
-                   tex_path = FGPath( globals->get_fg_root() );
+                   tex_path = SGPath( globals->get_fg_root() );
                    tex_path.append( "Textures" );
+                   tex_path.append( m.get_texture_name() );
                }
            
                SG_LOG( SG_TERRAIN, SG_INFO, "  Loading material " 
@@ -150,8 +149,10 @@ bool FGMaterialLib::load( const string& mpath ) {
                    shade_model = GL_FLAT;
                }
 
-               m.build_ssg_state( tex_path.str(), shade_model,
-                                  fgGetBool("/sim/rendering/textures") );
+               m.set_texture_name( tex_path.str() );
+               m.build_ssg_state( shade_model,
+                                  fgGetBool("/sim/rendering/textures"),
+                                  false );
 
 #if EXTRA_DEBUG
                m.dump_info();
@@ -201,10 +202,10 @@ bool FGMaterialLib::add_item ( const string &mat_name, const string &full_path )
     string tex_name = full_path.substr( pos + 1 );
     string tex_path = full_path.substr( 0, pos );
 
-    FGNewMat m( mat_name, tex_name );
+    FGNewMat m( mat_name, full_path );
 
     SG_LOG( SG_TERRAIN, SG_INFO, "  Loading material " 
-           << mat_name << " (" << tex_path << ")");
+           << mat_name << " (" << full_path << ")");
 
 #if EXTRA_DEBUG
     m.dump_info();
@@ -217,8 +218,8 @@ bool FGMaterialLib::add_item ( const string &mat_name, const string &full_path )
        shade_model = GL_FLAT;
     }
 
-    m.build_ssg_state( tex_path, shade_model,
-                      fgGetBool("/sim/rendering/textures") );
+    m.build_ssg_state( shade_model, fgGetBool("/sim/rendering/textures"),
+                      true );
 
     material_lib.matlib[mat_name] = m;
 
@@ -277,11 +278,23 @@ void FGMaterialLib::set_step ( int step )
 }
 
 
-
-
-
-
-
-
-
-
+// Load one pending "deferred" texture.  Return true if a texture
+// loaded successfully, false if no pending, or error.
+void FGMaterialLib::load_next_deferred() {
+    // container::iterator it = begin();
+    for ( material_map_iterator it = begin(); it != end(); it++ ) {
+       const string &key = it->first;
+       FGNewMat &slot = it->second;
+       if ( ! slot.get_texture_loaded() ) {
+            SG_LOG( SG_GENERAL, SG_INFO, "Loading texture for " << key );
+#ifdef PLIB_1_2_X
+            slot.get_textured()->
+                setTexture( (char *)slot.get_texture_name_c_str(), 0, 0 );
+#else
+            slot.get_textured()->
+                setTexture( (char *)slot.get_texture_name_c_str(), 0, 0, 1 );
+#endif
+            slot.set_texture_loaded( true );
+        }
+    }
+}