FGNewMat *find( const string& material );
void set_step (int step);
+ int get_step ();
- // Load one pending "deferred" texture. Return true if a texture
- // loaded successfully, false if no pending, or error.
+ /**
+ * Load the next deferred texture, if there is any.
+ */
void load_next_deferred();
material_map_iterator begin() { return matlib.begin(); }