return false;
} else {
SG_LOG( SG_GENERAL, SG_INFO, "Loading deferred texture " << texture_path );
-#ifdef PLIB_1_2_X
- textured->setTexture((char *)texture_path.c_str(), wrapu, wrapv );
-#else
textured->setTexture((char *)texture_path.c_str(), wrapu, wrapv, mipmap );
-#endif
texture_loaded = true;
return true;
}
textured->enable( GL_TEXTURE_2D );
textured->disable( GL_BLEND );
textured->disable( GL_ALPHA_TEST );
+#if 0
+# ifdef GL_EXT_texture_filter_anisotropic
+ float max_anisotropy;
+ glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
+ max_anisotropy );
+ cout << "Max anisotropy = " << max_anisotropy << endl;
+# endif
+#endif
if ( !defer_tex_load ) {
textured->setTexture( (char *)texture_path.c_str(), wrapu, wrapv );
texture_loaded = true;