#include <plib/ssg.h> // plib include
+#include <simgear/math/sg_types.hxx>
+
#include <Scenery/tileentry.hxx>
SG_USING_STD(string);
ssgBranch *fgGenTile( const string& path, FGTileEntry *t);
+// Create an ssg leaf
+ssgLeaf *gen_leaf( const string& path,
+ const GLenum ty, const string& material,
+ const point_list& nodes, const point_list& normals,
+ const point_list& texcoords,
+ const int_list node_index,
+ const int_list& tex_index,
+ const bool calc_lights, ssgVertexArray *lights );
+
+
#endif // _OBJ_HXX