]> git.mxchange.org Git - flightgear.git/blobdiff - src/Objects/obj.hxx
Moved some of the low level scene graph construction code over to simgear.
[flightgear.git] / src / Objects / obj.hxx
index d07ec5d466a49cfa3a7a40a8951c6ad50c389711..1a197d5f0a2b759322a6be773811195356ced3c7 100644 (file)
@@ -1,4 +1,5 @@
-// obj.hxx -- routines to handle WaveFront .obj-ish format files.
+// obj.hxx -- routines to handle loading scenery and building the plib
+//            scene graph.
 //
 // Written by Curtis Olson, started October 1997.
 //
 #endif                                   
 
 
-#ifdef HAVE_CONFIG_H
-#  include <config.h>
-#endif
+#include <simgear/compiler.h>
 
-#include <Include/compiler.h>
+#include STL_STRING
 
-// #ifdef HAVE_WINDOWS_H
-// #  include <windows.h>
-// #endif
+#include <plib/ssg.h>           // plib include
 
-// #include <GL/glut.h>
+#include <simgear/bucket/newbucket.hxx>
+#include <simgear/math/sg_types.hxx>
+#include <simgear/scene/material/matlib.hxx>
 
-#include STL_STRING
+SG_USING_STD(string);
 
-#include <ssg.h>               // plib include
 
-#include <Scenery/tileentry.hxx>
+// duplicated from the TerraGear tools
+#define FG_MAX_NODES 4000
 
-FG_USING_STD(string);
 
+// Load a Binary obj file
+bool fgBinObjLoad( const string& path, const bool is_base,
+                   Point3D *center,
+                   double *bounding_radius,
+                   SGMaterialLib *matlib,
+                   ssgBranch* geometry,
+                   ssgBranch* rwy_lights,
+                   ssgBranch* taxi_lights,
+                   ssgVertexArray *ground_lights );
 
-// Load a .obj file and build the fragment list
-ssgBranch *fgObjLoad(const string& path, FGTileEntry *tile);
+// Generate an ocean tile
+bool fgGenTile( const string& path, SGBucket b,
+                Point3D *center, double *bounding_radius,
+                SGMaterialLib *matlib, ssgBranch* geometry );
 
 
 #endif // _OBJ_HXX
-
-