#define FG_MAX_NODES 4000
-// Load a binary object file
-ssgBranch *fgBinObjLoad(const string& path, FGTileEntry *tile,
- ssgVertexArray *lights, const bool is_base);
+// Load an Binary obj file
+bool fgBinObjLoad( const string& path, const bool is_base,
+ Point3D *center,
+ double *bounding_radius,
+ ssgBranch* geometry,
+ ssgBranch* rwy_lights,
+ ssgVertexArray *ground_lights );
// Load an ascii object file
ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
ssgVertexArray *lights, const bool is_base);
// Generate an ocean tile
-ssgBranch *fgGenTile( const string& path, FGTileEntry *t);
+bool fgGenTile( const string& path, SGBucket b,
+ Point3D *center,
+ double *bounding_radius,
+ ssgBranch* geometry );
// Create an ssg leaf
const point_list& nodes, const point_list& normals,
const point_list& texcoords,
const int_list node_index,
+ const int_list normal_index,
const int_list& tex_index,
const bool calc_lights, ssgVertexArray *lights );