#include <plib/ssg.h> // plib include
+#include <simgear/math/sg_types.hxx>
+
#include <Scenery/tileentry.hxx>
SG_USING_STD(string);
#define FG_MAX_NODES 4000
-// Load a binary object file
-ssgBranch *fgBinObjLoad(const string& path, FGTileEntry *tile,
- ssgVertexArray *lights, const bool is_base);
+// Load an Binary obj file
+bool fgBinObjLoad( const string& path, const bool is_base,
+ Point3D *center,
+ double *bounding_radius,
+ ssgBranch* geometry,
+ ssgBranch* rwy_lights,
+ ssgVertexArray *ground_lights );
// Load an ascii object file
ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
ssgVertexArray *lights, const bool is_base);
// Generate an ocean tile
-ssgBranch *fgGenTile( const string& path, FGTileEntry *t);
-
-
-// Generate a taxi sign
-ssgBranch *gen_taxi_sign( const string path, const string content );
-
-
-// Generate a runway sign
-ssgBranch *gen_runway_sign( const string path, const string name );
+bool fgGenTile( const string& path, SGBucket b,
+ Point3D *center,
+ double *bounding_radius,
+ ssgBranch* geometry );
+
+
+// Create an ssg leaf
+ssgLeaf *gen_leaf( const string& path,
+ const GLenum ty, const string& material,
+ const point_list& nodes, const point_list& normals,
+ const point_list& texcoords,
+ const int_list node_index,
+ const int_list normal_index,
+ const int_list& tex_index,
+ const bool calc_lights, ssgVertexArray *lights );
#endif // _OBJ_HXX