]> git.mxchange.org Git - flightgear.git/blobdiff - src/Objects/obj.hxx
Replaced some debugging structure David inadvertantly removed.
[flightgear.git] / src / Objects / obj.hxx
index b2df767c9d9b4208b13c9b7edb0b02305b44473a..1a3d8b9348ef3f58b5efb881d3179247e6e9fc49 100644 (file)
@@ -34,7 +34,7 @@
 #  include <config.h>
 #endif
 
-#include <Include/compiler.h>
+#include <simgear/compiler.h>
 
 // #ifdef HAVE_WINDOWS_H
 // #  include <windows.h>
 
 #include STL_STRING
 
-#include <ssg.h>               // plib include
+#include <plib/ssg.h>          // plib include
+
+#include <simgear/math/sg_types.hxx>
 
 #include <Scenery/tileentry.hxx>
 
-FG_USING_STD(string);
+SG_USING_STD(string);
 
 
-// Load a .obj file and build the fragment list
-ssgBranch *fgObjLoad(const string& path, FGTileEntry *tile, const bool is_base);
+// duplicated from the TerraGear tools
+#define FG_MAX_NODES 4000
 
 
-#endif // _OBJ_HXX
+// Load an Binary obj file
+bool fgBinObjLoad( const string& path, const bool is_base,
+                  Point3D *center,
+                  double *bounding_radius,
+                  ssgBranch* geometry,
+                  ssgBranch* rwy_lights,
+                  ssgVertexArray *ground_lights );
+
+// Load an ascii object file
+ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
+                         ssgVertexArray *lights, const bool is_base);
+
+// Generate an ocean tile
+bool fgGenTile( const string& path, SGBucket b,
+               Point3D *center,
+               double *bounding_radius,
+               ssgBranch* geometry );
 
 
+// Create an ssg leaf
+ssgLeaf *gen_leaf( const string& path,
+                  const GLenum ty, const string& material,
+                  const point_list& nodes, const point_list& normals,
+                  const point_list& texcoords,
+                  const int_list node_index,
+                  const int_list normal_index,
+                  const int_list& tex_index,
+                  const bool calc_lights, ssgVertexArray *lights );
+
+
+#endif // _OBJ_HXX