# include <config.h>
#endif
+#include <Include/compiler.h>
+
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
-#include <string>
+#include STL_STRING
+
+#include <ssg.h> // plib include
#include <Scenery/tileentry.hxx>
+FG_USING_STD(string);
+
// Load a .obj file and build the GL fragment list
-int fgObjLoad(const string& path, FGTileEntry *tile);
+ssgBranch *fgObjLoad(const string& path, FGTileEntry *tile);
#endif // _OBJ_HXX