#include <Scenery/tileentry.hxx>
-FG_USING_STD(string);
+SG_USING_STD(string);
// duplicated from the TerraGear tools
-#define FG_MAX_NODES 2000
+#define FG_MAX_NODES 4000
-// Load a .obj file
-ssgBranch *fgObjLoad(const string& path, FGTileEntry *tile, const bool is_base);
+// Load a binary object file
+ssgBranch *fgBinObjLoad(const string& path, FGTileEntry *tile,
+ ssgVertexArray *lights, const bool is_base);
+// Load an ascii object file
+ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
+ ssgVertexArray *lights, const bool is_base);
-#endif // _OBJ_HXX
+// Generate an ocean tile
+ssgBranch *fgGenTile( const string& path, FGTileEntry *t);
+
+
+// Generate a taxi sign
+ssgBranch *gen_taxi_sign( const string path, const string content );
+// Generate a runway sign
+ssgBranch *gen_runway_sign( const string path, const string name );
+
+
+#endif // _OBJ_HXX