#include <simgear/compiler.h>
-// #ifdef HAVE_WINDOWS_H
-// # include <windows.h>
-// #endif
-
-// #include <GL/glut.h>
-
#include STL_STRING
-#include <plib/ssg.h> // plib include
+#include <plib/ssg.h> // plib include
+
+#include <simgear/math/sg_types.hxx>
#include <Scenery/tileentry.hxx>
-FG_USING_STD(string);
+SG_USING_STD(string);
// duplicated from the TerraGear tools
#define FG_MAX_NODES 4000
-// Load a .obj file
-ssgBranch *fgObjLoad(const string& path, FGTileEntry *tile, const bool is_base);
+// Load a Binary obj file
+bool fgBinObjLoad( const string& path, const bool is_base,
+ Point3D *center,
+ double *bounding_radius,
+ ssgBranch* geometry,
+ ssgBranch* rwy_lights,
+ ssgVertexArray *ground_lights );
+// Load an ascii object file
+ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
+ ssgVertexArray *lights, const bool is_base);
-#endif // _OBJ_HXX
+// Generate an ocean tile
+bool fgGenTile( const string& path, SGBucket b,
+ Point3D *center,
+ double *bounding_radius,
+ ssgBranch* geometry );
+// Create a ssg leaf
+ssgLeaf *gen_leaf( const string& path,
+ const GLenum ty, const string& material,
+ const point_list& nodes, const point_list& normals,
+ const point_list& texcoords,
+ const int_list& node_index,
+ const int_list& normal_index,
+ const int_list& tex_index,
+ const bool calc_lights, ssgVertexArray *lights );
+
+
+#endif // _OBJ_HXX