]> git.mxchange.org Git - flightgear.git/blobdiff - src/Objects/obj.hxx
Moved random ground cover object management code (userdata.[ch]xx) over
[flightgear.git] / src / Objects / obj.hxx
index bed0908eda98956fa3630c1dbc70ee47d2462e6e..cfd99232d3cd9706ee62badef6a1b5d831f2ea0d 100644 (file)
@@ -1,4 +1,5 @@
-// obj.hxx -- routines to handle WaveFront .obj-ish format files.
+// obj.hxx -- routines to handle loading scenery and building the plib
+//            scene graph.
 //
 // Written by Curtis Olson, started October 1997.
 //
 #endif                                   
 
 
-#ifdef HAVE_CONFIG_H
-#  include <config.h>
-#endif
+#include <simgear/compiler.h>
 
-#ifdef HAVE_WINDOWS_H
-#  include <windows.h>
-#endif
+#include STL_STRING
 
-#include <GL/glut.h>
+#include <plib/ssg.h>           // plib include
 
-#include <string>
+#include <simgear/math/point3d.hxx>
 
-#include <Scenery/tileentry.hxx>
+SG_USING_STD(string);
 
+class SGBucket;
+class SGMaterialLib;
 
-// Load a .obj file and build the GL fragment list
-int fgObjLoad(const string& path, FGTileEntry *tile);
 
+// Load a Binary obj file
+bool fgBinObjLoad( const string& path, const bool is_base,
+                   Point3D *center,
+                   double *bounding_radius,
+                   SGMaterialLib *matlib,
+                   bool use_random_objects,
+                   ssgBranch* geometry,
+                   ssgBranch* rwy_lights,
+                   ssgBranch* taxi_lights,
+                   ssgVertexArray *ground_lights );
 
-#endif // _OBJ_HXX
+// Generate an ocean tile
+bool fgGenTile( const string& path, SGBucket b,
+                Point3D *center, double *bounding_radius,
+                SGMaterialLib *matlib, ssgBranch* geometry );
 
 
+#endif // _OBJ_HXX