#include <Include/compiler.h>
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
+// #ifdef HAVE_WINDOWS_H
+// # include <windows.h>
+// #endif
-#include <GL/glut.h>
+// #include <GL/glut.h>
#include STL_STRING
FG_USING_STD(string);
-// Load a .obj file and build the GL fragment list
+// Load a .obj file and build the fragment list
ssgBranch *fgObjLoad(const string& path, FGTileEntry *tile);