#include <simgear/constants.h>
#include <FDM/flight.hxx>
+#include <Main/fg_props.hxx>
#include <Network/native_ctrls.hxx>
#include <Network/native_fdm.hxx>
#include <Network/net_ctrls.hxx>
#include "replay.hxx"
+const double FGReplay::st_list_time = 60.0; // 60 secs of high res data
+const double FGReplay::mt_list_time = 600.0; // 10 mins of 1 fps data
+const double FGReplay::lt_list_time = 3600.0; // 1 hr of 10 spf data
+
+// short term sample rate is as every frame
+const double FGReplay::mt_dt = 0.5; // medium term sample rate (sec)
+const double FGReplay::lt_dt = 5.0; // long term sample rate (sec)
/**
* Constructor
*/
void FGReplay::update( double dt ) {
+ static SGPropertyNode *replay_master = fgGetNode( "/sim/freeze/replay" );
- if ( dt <= 0 ) {
- // don't save data if nothing is going on ...
-
+ if ( replay_master->getBoolValue() ) {
+ // don't record the replay session
return;
}
FGNetFDM fdm1 = f1.fdm;
FGNetFDM fdm2 = f2.fdm;
+ FGNetCtrls ctrls1 = f1.ctrls;
+ FGNetCtrls ctrls2 = f2.ctrls;
+
double ratio = (time - f1.sim_time) / (f2.sim_time - f1.sim_time);
- cout << fdm1.longitude << " " << fdm2.longitude << endl;
+ // Interpolate FDM data
+
+ // Positions
result.fdm.longitude = weight( fdm1.longitude, fdm2.longitude, ratio );
result.fdm.latitude = weight( fdm1.latitude, fdm2.latitude, ratio );
result.fdm.altitude = weight( fdm1.altitude, fdm2.altitude, ratio );
result.fdm.theta = weight( fdm1.theta, fdm2.theta, ratio, true );
result.fdm.psi = weight( fdm1.psi, fdm2.psi, ratio, true );
+ // Velocities
result.fdm.phidot = weight( fdm1.phidot, fdm2.phidot, ratio, true );
result.fdm.thetadot = weight( fdm1.thetadot, fdm2.thetadot, ratio, true );
result.fdm.psidot = weight( fdm1.psidot, fdm2.psidot, ratio, true );
result.fdm.v_wind_body_down
= weight( fdm1.v_wind_body_down, fdm2.v_wind_body_down, ratio );
+ // Stall
result.fdm.stall_warning
= weight( fdm1.stall_warning, fdm2.stall_warning, ratio );
+ // Accelerations
result.fdm.A_X_pilot = weight( fdm1.A_X_pilot, fdm2.A_X_pilot, ratio );
result.fdm.A_Y_pilot = weight( fdm1.A_Y_pilot, fdm2.A_Y_pilot, ratio );
result.fdm.A_Z_pilot = weight( fdm1.A_Z_pilot, fdm2.A_Z_pilot, ratio );
+ int i;
+
+ // Engine status
+ for ( i = 0; i < fdm1.num_engines; ++i ) {
+ result.fdm.eng_state[i] = fdm1.eng_state[i];
+ result.fdm.rpm[i] = weight( fdm1.rpm[i], fdm2.rpm[i], ratio );
+ result.fdm.fuel_flow[i]
+ = weight( fdm1.fuel_flow[i], fdm2.fuel_flow[i], ratio );
+ result.fdm.EGT[i] = weight( fdm1.EGT[i], fdm2.EGT[i], ratio );
+ result.fdm.oil_temp[i]
+ = weight( fdm1.oil_temp[i], fdm2.oil_temp[i], ratio );
+ result.fdm.oil_px[i] = weight( fdm1.oil_px[i], fdm2.oil_px[i], ratio );
+ }
+
+ // Consumables
+ for ( i = 0; i < fdm1.num_tanks; ++i ) {
+ result.fdm.fuel_quantity[i]
+ = weight( fdm1.fuel_quantity[i], fdm2.fuel_quantity[i], ratio );
+ }
+
+ // Gear status
+ for ( i = 0; i < fdm1.num_wheels; ++i ) {
+ result.fdm.wow[i] = weight( fdm1.wow[i], fdm2.wow[i], ratio );
+ result.fdm.gear_pos[i]
+ = weight( fdm1.gear_pos[i], fdm2.gear_pos[i], ratio );
+ result.fdm.gear_steer[i]
+ = weight( fdm1.gear_steer[i], fdm2.gear_steer[i], ratio );
+ result.fdm.gear_compression[i]
+ = weight( fdm1.gear_compression[i], fdm2.gear_compression[i],
+ ratio );
+ }
+
+ // Environment
+ result.fdm.cur_time = fdm1.cur_time;
+ result.fdm.warp = fdm1.warp;
+ result.fdm.visibility = weight( fdm1.visibility, fdm2.visibility, ratio );
+
+ // Control surface positions (normalized values)
+ result.fdm.elevator = weight( fdm1.elevator, fdm2.elevator, ratio );
+ result.fdm.flaps = weight( fdm1.flaps, fdm2.flaps, ratio );
+ result.fdm.left_aileron
+ = weight( fdm1.left_aileron, fdm2.left_aileron, ratio );
+ result.fdm.right_aileron
+ = weight( fdm1.right_aileron, fdm2.right_aileron, ratio );
+ result.fdm.rudder = weight( fdm1.rudder, fdm2.rudder, ratio );
+ result.fdm.speedbrake = weight( fdm1.speedbrake, fdm2.speedbrake, ratio );
+ result.fdm.spoilers = weight( fdm1.spoilers, fdm2.spoilers, ratio );
+
+ // Interpolate Control input data
+
+ // Aero controls
+ result.ctrls.aileron = weight( ctrls1.aileron, ctrls2.aileron, ratio );
+ result.ctrls.elevator = weight( ctrls1.elevator, ctrls2.elevator, ratio );
+ result.ctrls.elevator_trim
+ = weight( ctrls1.elevator_trim, ctrls2.elevator_trim, ratio );
+ result.ctrls.rudder = weight( ctrls1.rudder, ctrls2.rudder, ratio );
+ result.ctrls.flaps = weight( ctrls1.flaps, ctrls2.flaps, ratio );
+ result.ctrls.flaps_power = ctrls1.flaps_power;
+ result.ctrls.flap_motor_ok = ctrls1.flap_motor_ok;
+
+ // Engine controls
+ for ( i = 0; i < ctrls1.num_engines; ++i ) {
+ result.ctrls.magnetos[i] = ctrls1.magnetos[i];
+ result.ctrls.starter_power[i] = ctrls1.starter_power[i];
+ result.ctrls.throttle[i]
+ = weight( ctrls1.throttle[i], ctrls2.throttle[i], ratio );
+ result.ctrls.mixture[i]
+ = weight( ctrls1.mixture[i], ctrls2.mixture[i], ratio );
+ result.ctrls.fuel_pump_power[i] = ctrls1.fuel_pump_power[i];
+ result.ctrls.prop_advance[i]
+ = weight( ctrls1.prop_advance[i], ctrls2.prop_advance[i], ratio );
+ result.ctrls.engine_ok[i] = ctrls1.engine_ok[i];
+ result.ctrls.mag_left_ok[i] = ctrls1.mag_left_ok[i];
+ result.ctrls.mag_right_ok[i] = ctrls1.mag_right_ok[i];
+ result.ctrls.spark_plugs_ok[i] = ctrls1.spark_plugs_ok[i];
+ result.ctrls.oil_press_status[i] = ctrls1.oil_press_status[i];
+ result.ctrls.fuel_pump_ok[i] = ctrls1.fuel_pump_ok[i];
+ }
+
+ // Fuel management
+ for ( i = 0; i < ctrls1.num_tanks; ++i ) {
+ result.ctrls.fuel_selector[i] = ctrls1.fuel_selector[i];
+ }
+
+ // Brake controls
+ result.ctrls.brake_left
+ = weight( ctrls1.brake_left, ctrls2.brake_right, ratio );
+ result.ctrls.brake_right
+ = weight( ctrls1.brake_right, ctrls2.brake_right, ratio );
+ result.ctrls.brake_parking
+ = weight( ctrls1.brake_parking, ctrls2.brake_parking, ratio );
+
+ // Landing Gear
+ result.ctrls.gear_handle = ctrls1.gear_handle;
+
+ // Switches
+ result.ctrls.master_bat = ctrls1.master_bat;
+ result.ctrls.master_alt = ctrls1.master_alt;
+ result.ctrls.turbulence_norm = ctrls1.turbulence_norm;
+
+ // wind and turbulance
+ result.ctrls.wind_speed_kt
+ = weight( ctrls1.wind_speed_kt, ctrls2.wind_speed_kt, ratio );
+ result.ctrls.wind_dir_deg
+ = weight( ctrls1.wind_dir_deg, ctrls2.wind_dir_deg, ratio );
+ result.ctrls.turbulence_norm
+ = weight( ctrls1.turbulence_norm, ctrls2.turbulence_norm, ratio );
+
+ // other information about environment
+ result.ctrls.hground = weight( ctrls1.hground, ctrls2.hground, ratio );
+ result.ctrls.magvar = weight( ctrls1.magvar, ctrls2.magvar, ratio );
+
+ // simulation control
+ result.ctrls.speedup = ctrls1.speedup;
+ result.ctrls.freeze = ctrls1.freeze;
+
return result;
}
/**
* interpolate a specific time from a specific list
*/
-static void interpolate( double time, replay_list_type list ) {
+static void interpolate( double time, const replay_list_type &list ) {
// sanity checking
if ( list.size() == 0 ) {
// handle empty list
*/
void FGReplay::replay( double time ) {
- cout << "replay: " << time << " ";
+ // cout << "replay: " << time << " ";
// find the two frames to interpolate between
double t1, t2;
if ( time > t1 ) {
// replay the most recent frame
update_fdm( short_term.back() );
- cout << "first frame" << endl;
+ // cout << "first frame" << endl;
} else if ( time <= t1 && time >= t2 ) {
interpolate( time, short_term );
- cout << "from short term" << endl;
+ // cout << "from short term" << endl;
} else if ( medium_term.size() > 0 ) {
t1 = short_term.front().sim_time;
t2 = medium_term.back().sim_time;
medium_term.back(),
short_term.front() );
update_fdm( result );
- cout << "from short/medium term" << endl;
+ // cout << "from short/medium term" << endl;
} else {
t1 = medium_term.back().sim_time;
t2 = medium_term.front().sim_time;
if ( time <= t1 && time >= t2 ) {
interpolate( time, medium_term );
- cout << "from medium term" << endl;
+ // cout << "from medium term" << endl;
} else if ( long_term.size() > 0 ) {
t1 = medium_term.front().sim_time;
t2 = long_term.back().sim_time;
long_term.back(),
medium_term.front());
update_fdm( result );
- cout << "from medium/long term" << endl;
+ // cout << "from medium/long term" << endl;
} else {
t1 = long_term.back().sim_time;
t2 = long_term.front().sim_time;
if ( time <= t1 && time >= t2 ) {
interpolate( time, long_term );
- cout << "from long term" << endl;
+ // cout << "from long term" << endl;
} else {
// replay the oldest long term frame
update_fdm( long_term.front() );
- cout << "oldest long term frame" << endl;
+ // cout << "oldest long term frame" << endl;
}
}
} else {
// replay the oldest medium term frame
update_fdm( medium_term.front() );
- cout << "oldest medium term frame" << endl;
+ // cout << "oldest medium term frame" << endl;
}
}
} else {
// replay the oldest short term frame
update_fdm( short_term.front() );
- cout << "oldest short term frame" << endl;
+ // cout << "oldest short term frame" << endl;
}
} else {
// nothing to replay