#endif // ENABLE_THREADS
}
+
+#if 0 // we don't ever want to do this I don't think
+/**
+ *
+ */
+void FGTileLoader::reinit() {
+ while ( !tile_load_queue.empty() ) {
+ tile_load_queue.pop();
+ }
+}
+#endif
+
+
/**
*
*/
tile_load_queue.push( tile );
}
+#ifdef WISH_PLIB_WAS_THREADED // but it isn't
+/**
+ *
+ */
+void
+FGTileLoader::remove( FGTileEntry* tile )
+{
+ tile_free_queue.push( tile );
+}
+#endif
+
/**
*
*/
void
FGTileLoader::update()
{
+
#ifdef ENABLE_THREADS
// send a signal to the pager thread that it is allowed to load
// another tile
mutex.unlock();
#else
if ( !tile_load_queue.empty() ) {
- cout << "loading next tile ..." << endl;
+ // cout << "loading next tile ..." << endl;
// load the next tile in the queue
FGTileEntry* tile = tile_load_queue.front();
tile_load_queue.pop();
+
tile->load( tile_path, true );
- FGTileMgr::loaded( tile );
+
+ FGTileMgr::ready_to_attach( tile );
+ }
+
+#ifdef WISH_PLIB_WAS_THREADED // but it isn't
+ if ( !tile_free_queue.empty() ) {
+ // cout << "freeing next tile ..." << endl;
+ // free the next tile in the queue
+ FGTileEntry* tile = tile_free_queue.front();
+ tile_free_queue.pop();
+ tile->free_tile();
+ delete tile;
}
+#endif
+
#endif // ENABLE_THREADS
+
}
tile->load( loader->tile_path, true );
set_cancel( SGThread::CANCEL_DEFERRED );
- FGTileMgr::loaded( tile );
+ FGTileMgr::ready_to_attach( tile );
+
+#ifdef WISH_PLIB_WAS_THREADED // but it isn't
+ // Handle and pending removals
+ while ( !loader->tile_free_queue.empty() ) {
+ // cout << "freeing next tile ..." << endl;
+ // free the next tile in the queue
+ FGTileEntry* tile = loader->tile_free_queue.pop();
+ tile->free_tile();
+ delete tile;
+ }
+#endif
+
}
pthread_cleanup_pop(1);
}