# include <config.h>
#endif
+#include <simgear/compiler.h>
+
#include <Main/globals.hxx>
#include "FGTileLoader.hxx"
#include "tileentry.hxx"
static bool beenhere = false;
if (!beenhere)
{
- if ( globals->get_fg_scenery() != (string)"" ) {
+ if ( !globals->get_fg_scenery().empty() ) {
tile_path.set( globals->get_fg_scenery() );
} else {
tile_path.set( globals->get_fg_root() );