}
+#if 0 // we don't ever want to do this I don't think
/**
*
*/
tile_load_queue.pop();
}
}
+#endif
/**
mutex.unlock();
#else
if ( !tile_load_queue.empty() ) {
- cout << "loading next tile ..." << endl;
+ // cout << "loading next tile ..." << endl;
// load the next tile in the queue
FGTileEntry* tile = tile_load_queue.front();
tile_load_queue.pop();
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
if ( !tile_free_queue.empty() ) {
- cout << "freeing next tile ..." << endl;
+ // cout << "freeing next tile ..." << endl;
// free the next tile in the queue
FGTileEntry* tile = tile_free_queue.front();
tile_free_queue.pop();
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
// Handle and pending removals
while ( !loader->tile_free_queue.empty() ) {
- cout << "freeing next tile ..." << endl;
+ // cout << "freeing next tile ..." << endl;
// free the next tile in the queue
FGTileEntry* tile = loader->tile_free_queue.pop();
tile->free_tile();