#ifdef ENABLE_THREADS
# include <simgear/threads/SGThread.hxx>
# include <simgear/threads/SGQueue.hxx>
+#else
+# include <queue>
#endif
// Forward reference.
* Returns whether the load queue is empty (contains no elements).
* @return true if load queue is empty otherwise returns false.
*/
- // bool empty() const { return tile_queue.empty(); }
+ // bool empty() const { return tile_load_queue.empty(); }
private:
private:
+#ifdef ENABLE_THREADS
/**
* FIFO queue of tiles to load from data files.
*/
- SGBlockingQueue< FGTileEntry* > tile_queue;
-
+ SGBlockingQueue< FGTileEntry* > tile_load_queue;
+#else
+ queue< FGTileEntry* > tile_load_queue;
+#endif
+
/**
* Base name of directory containing tile data file.
*/