sgdVec3 scenery_center,
ssgTransform *terra_transform,
FGHitList *hit_list,
- double *terrain_elev, double *radius, double *normal)
+ double *terrain_elev, double *radius, double *normal,
+ int & this_hit )
{
// SGTimeStamp start; start.stamp();
sgdSetMat4(xform,fxform);
hit_list->Intersect( terra_transform, xform, orig, dir );
- int this_hit = -1;
+ this_hit = -1;
int max_hit = -1;
double hit_elev = -9999;
double max_elev = -9999;