// Determine scenery altitude via ssg.
// returned results are in meters
-static double hitlist1_time = 0.0;
+// static double hitlist1_time = 0.0;
bool fgCurrentElev( sgdVec3 abs_view_pos, double max_alt_m,
sgdVec3 scenery_center,
}
-static double hitlist2_time = 0.0;
+// static double hitlist2_time = 0.0;
// Determine scenery altitude via ssg.
// returned results are in meters