// returned results are in meters
bool fgCurrentElev( sgdVec3 abs_view_pos, double max_alt_m,
sgdVec3 scenery_center,
- ssgTransform *terra_transform,
+ ssgBranch *branch,
FGHitList *hit_list,
double *terrain_elev, double *radius, double *normal,
int & this_hit )
sgMat4 fxform;
sgMakeIdentMat4 ( fxform ) ;
- ssgGetEntityTransform( terra_transform, fxform );
+ ssgGetEntityTransform( branch, fxform );
sgdMat4 xform;
sgdSetMat4(xform,fxform);
- hit_list->Intersect( terra_transform, xform, orig, dir );
+ hit_list->Intersect( branch, xform, orig, dir );
this_hit = -1;
int max_hit = -1;