#include <GL/glut.h>
#include <simgear/constants.h>
-#include <simgear/inlines.h>
+#include <simgear/sg_inlines.h>
#include <simgear/math/vector.hxx>
#include <simgear/xgl/xgl.h>
//first, drop the smallest dimension so we only have to work
//in 2d.
double x1, y1, x2, y2, x3, y3, rx, ry;
- if ( fabs(min_dim-dx) <= FG_EPSILON ) {
+ if ( fabs(min_dim-dx) <= SG_EPSILON ) {
// x is the smallest dimension
x1 = point[1];
y1 = point[2];
y3 = tri[1][2];
rx = tri[2][1];
ry = tri[2][2];
- } else if ( fabs(min_dim-dy) <= FG_EPSILON ) {
+ } else if ( fabs(min_dim-dy) <= SG_EPSILON ) {
// y is the smallest dimension
x1 = point[0];
y1 = point[2];
y3 = tri[1][2];
rx = tri[2][0];
ry = tri[2][2];
- } else if ( fabs(min_dim-dz) <= FG_EPSILON ) {
+ } else if ( fabs(min_dim-dz) <= SG_EPSILON ) {
// z is the smallest dimension
x1 = point[0];
y1 = point[1];