#include <vector>
-#include <plib/ssg.h>
-
SG_USING_STD(vector);
+class ssgEntity;
+class ssgBranch;
+
class FGHitRec {
private:
// center, find the current terrain intersection elevation for the
// point specified.
bool fgCurrentElev( sgdVec3 abs_view_pos,
+ double max_alt_m,
sgdVec3 scenery_center,
ssgTransform *terra_transform,
FGHitList *hit_list,
double *normal );
bool fgCurrentElev( sgdVec3 abs_view_pos,
+ double max_alt_m,
sgdVec3 scenery_center,
FGHitList *hit_list,
double *terrain_elev,