# include <config.h>
#endif
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#include <GL/glut.h>
-#include <GL/gl.h>
-
#include <plib/ssg.h> // plib include
#include <simgear/bucket/newbucket.hxx>
// Constructor
FGNewCache::FGNewCache( void ) :
- max_cache_size(50)
+ max_cache_size(100)
{
tile_cache.clear();
}
}
+#if 0
// Ensure at least one entry is free in the cache
bool FGNewCache::make_space() {
SG_LOG( SG_TERRAIN, SG_DEBUG, "Make space in cache" );
while ( (int)tile_cache.size() >= max_cache_size ) {
sgdVec3 abs_view_pos;
float dist;
- float max_dist = 0.0;
+ double timestamp = 0.0;
int max_index = -1;
+ double min_time = 2419200000.0f; // one month should be enough
+ double max_time = 0;
// we need to free the furthest entry
tile_map_iterator current = tile_cache.begin();
for ( ; current != end; ++current ) {
long index = current->first;
FGTileEntry *e = current->second;
-
if ( e->is_loaded() && (e->get_pending_models() == 0) ) {
- // calculate approximate distance from view point
- sgdCopyVec3( abs_view_pos,
- globals->get_current_view()->get_absolute_view_pos() );
-
- SG_LOG( SG_TERRAIN, SG_DEBUG, "DIST Abs view pos = "
- << abs_view_pos[0] << ","
- << abs_view_pos[1] << ","
- << abs_view_pos[2] );
- SG_LOG( SG_TERRAIN, SG_DEBUG,
- " ref point = " << e->center );
-
- sgdVec3 center;
- sgdSetVec3( center,
- e->center.x(), e->center.y(), e->center.z() );
- dist = sgdDistanceVec3( center, abs_view_pos );
- SG_LOG( SG_TERRAIN, SG_DEBUG, " distance = " << dist );
+ timestamp = e->get_timestamp();
+ if ( timestamp < min_time ) {
+ max_index = index;
+ min_time = timestamp;
+ }
+ if ( timestamp > max_time ) {
+ max_time = timestamp;
+ }
- if ( dist > max_dist ) {
- max_dist = dist;
- max_index = index;
- }
} else {
- SG_LOG( SG_TERRAIN, SG_INFO, "loaded = " << e->is_loaded()
- << " pending models = " << e->get_pending_models() );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "loaded = " << e->is_loaded()
+ << " pending models = " << e->get_pending_models()
+ << " time stamp = " << e->get_timestamp() );
}
}
// If we made it this far, then there were no open cache entries.
- // We will instead free the furthest cache entry and return true
+ // We will instead free the oldest cache entry and return true
- SG_LOG( SG_TERRAIN, SG_INFO, " max_dist = " << max_dist );
- SG_LOG( SG_TERRAIN, SG_INFO, " index = " << max_index );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " min_time = " << min_time );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << max_index );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " max_time = " << max_time );
if ( max_index >= 0 ) {
entry_free( max_index );
return true;
"FGNewCache::make_space()." );
return false;
}
+#endif
+
+
+// Return the index of the oldest tile in the cache, return -1 if
+// nothing available to be removed.
+long FGNewCache::get_oldest_tile() {
+ // we need to free the furthest entry
+ long min_index = -1;
+ double timestamp = 0.0;
+ double min_time = 2419200000.0f; // one month should be enough
+ double max_time = 0;
+
+ tile_map_iterator current = tile_cache.begin();
+ tile_map_iterator end = tile_cache.end();
+
+ for ( ; current != end; ++current ) {
+ long index = current->first;
+ FGTileEntry *e = current->second;
+ if ( e->is_loaded() && (e->get_pending_models() == 0) ) {
+
+ timestamp = e->get_timestamp();
+ if ( timestamp < min_time ) {
+ min_index = index;
+ min_time = timestamp;
+ }
+ if ( timestamp > max_time ) {
+ max_time = timestamp;
+ }
+
+ } else {
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "loaded = " << e->is_loaded()
+ << " pending models = " << e->get_pending_models()
+ << " time stamp = " << e->get_timestamp() );
+ }
+ }
+
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " min_time = " << min_time );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << min_index );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " max_time = " << max_time );
+
+ return min_index;
+}
+
+
+// Clear a cache entry, note that the cache only holds pointers
+// and this does not free the object which is pointed to.
+void FGNewCache::clear_entry( long cache_index ) {
+ tile_cache.erase( cache_index );
+}
// Clear all completely loaded tiles (ignores partially loaded tiles)
void FGNewCache::clear_cache() {
- // This is a hack that should really get cleaned up at some point
- extern ssgBranch *terrain_branch;
tile_map_iterator current = tile_cache.begin();
tile_map_iterator end = tile_cache.end();
}
// and ... just in case we missed something ...
- terrain_branch->removeAllKids();
+ globals->get_scenery()->get_terrain_branch()->removeAllKids();
}
* Create a new tile and schedule it for loading.
*/
bool FGNewCache::insert_tile( FGTileEntry *e ) {
- // clear out a distant entry in the cache if needed.
- if ( make_space() ) {
- // register it in the cache
- long tile_index = e->get_tile_bucket().gen_index();
- tile_cache[tile_index] = e;
+ // set time of insertion for tracking age of tiles...
+ e->set_timestamp(globals->get_sim_time_sec());
+
+ // register it in the cache
+ long tile_index = e->get_tile_bucket().gen_index();
+ tile_cache[tile_index] = e;
- return true;
- } else {
- // failed to find cache space
+ return true;
+}
+
+
+// Note this is the old version of FGNewCache::make_space(), currently disabled
+// It uses distance from a center point to determine tiles to be discarded...
+#if 0
+// Ensure at least one entry is free in the cache
+bool FGNewCache::make_space() {
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "Make space in cache" );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "cache entries = " << tile_cache.size() );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "max size = " << max_cache_size );
- return false;
+ if ( (int)tile_cache.size() < max_cache_size ) {
+ // space in the cache, return
+ return true;
}
+
+ while ( (int)tile_cache.size() >= max_cache_size ) {
+ sgdVec3 abs_view_pos;
+ float dist;
+ float max_dist = 0.0;
+ int max_index = -1;
+
+ // we need to free the furthest entry
+ tile_map_iterator current = tile_cache.begin();
+ tile_map_iterator end = tile_cache.end();
+
+ for ( ; current != end; ++current ) {
+ long index = current->first;
+ FGTileEntry *e = current->second;
+
+ if ( e->is_loaded() && (e->get_pending_models() == 0) ) {
+ // calculate approximate distance from view point
+ sgdCopyVec3( abs_view_pos,
+ globals->get_current_view()->get_absolute_view_pos() );
+
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "DIST Abs view pos = "
+ << abs_view_pos[0] << ","
+ << abs_view_pos[1] << ","
+ << abs_view_pos[2] );
+ SG_LOG( SG_TERRAIN, SG_DEBUG,
+ " ref point = " << e->center );
+
+ sgdVec3 center;
+ sgdSetVec3( center,
+ e->center.x(), e->center.y(), e->center.z() );
+ dist = sgdDistanceVec3( center, abs_view_pos );
+
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " distance = " << dist );
+
+ if ( dist > max_dist ) {
+ max_dist = dist;
+ max_index = index;
+ }
+ } else {
+ SG_LOG( SG_TERRAIN, SG_INFO, "loaded = " << e->is_loaded()
+ << " pending models = " << e->get_pending_models() );
+ }
+ }
+
+ // If we made it this far, then there were no open cache entries.
+ // We will instead free the furthest cache entry and return true
+
+ SG_LOG( SG_TERRAIN, SG_INFO, " max_dist = " << max_dist );
+ SG_LOG( SG_TERRAIN, SG_INFO, " index = " << max_index );
+ if ( max_index >= 0 ) {
+ entry_free( max_index );
+ return true;
+ } else {
+ SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! can't make_space(), tile "
+ "cache is full, but no entries available for removal." );
+ return false;
+ }
+ }
+
+ SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! Hit an unhandled condition in "
+ "FGNewCache::make_space()." );
+ return false;
}
+#endif
+