# include <config.h>
#endif
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#include <GL/glut.h>
-#include <GL/gl.h>
-
#include <plib/ssg.h> // plib include
#include <simgear/bucket/newbucket.hxx>
}
} else {
- SG_LOG( SG_TERRAIN, SG_INFO, "loaded = " << e->is_loaded()
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "loaded = " << e->is_loaded()
<< " pending models = " << e->get_pending_models()
<< " time stamp = " << e->get_timestamp() );
}
// If we made it this far, then there were no open cache entries.
// We will instead free the oldest cache entry and return true
- SG_LOG( SG_TERRAIN, SG_INFO, " min_time = " << min_time );
- SG_LOG( SG_TERRAIN, SG_INFO, " index = " << max_index );
- SG_LOG( SG_TERRAIN, SG_INFO, " max_time = " << max_time );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " min_time = " << min_time );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << max_index );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " max_time = " << max_time );
if ( max_index >= 0 ) {
entry_free( max_index );
return true;
}
}
- SG_LOG( SG_TERRAIN, SG_INFO, " min_time = " << min_time );
- SG_LOG( SG_TERRAIN, SG_INFO, " index = " << min_index );
- SG_LOG( SG_TERRAIN, SG_INFO, " max_time = " << max_time );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " min_time = " << min_time );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << min_index );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " max_time = " << max_time );
return min_index;
}