// Free a tile cache entry
void FGNewCache::entry_free( long cache_index ) {
- SG_LOG( SG_TERRAIN, SG_INFO, "FREEING CACHE ENTRY = " << cache_index );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING CACHE ENTRY = " << cache_index );
FGTileEntry *e = tile_cache[cache_index];
e->free_tile();
delete( e );