FGTileEntry *tile = tile_cache[cache_index];
tile->disconnect_ssg_nodes();
-#ifdef WISH_PLIB_WAS_THREADED
+#ifdef WISH_PLIB_WAS_THREADED // but it isn't
tile->sched_removal();
-#else // plib isn't threaded so we always go here
+#else
tile->free_tile();
delete tile;
#endif