# include <config.h>
#endif
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#include <GL/glut.h>
-
#include <map>
#include <simgear/bucket/newbucket.hxx>
// Check if the specified "bucket" exists in the cache
bool exists( const SGBucket& b ) const;
+#if 0
// Ensure at least one entry is free in the cache
bool make_space();
+#endif
// Return the index of the oldest tile in the cache, return -1 if
// nothing available to be removed.