#endif
#include <GL/glut.h>
-#include <simgear/xgl/xgl.h>
+#include <GL/gl.h>
#include <stdio.h>
#include <string.h>
#include <simgear/debug/logstream.hxx>
+#include <Main/fg_props.hxx>
+
#include "scenery.hxx"
// Shared structure to hold current scenery parameters
-struct fgSCENERY scenery;
+FGScenery scenery;
+
+// Scenery Management system
+FGScenery::FGScenery() {
+ SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
+
+ center = Point3D(0.0);
+ cur_elev = -9999;
+}
// Initialize the Scenery Management system
-int fgSceneryInit( void ) {
- FG_LOG( FG_TERRAIN, FG_INFO, "Initializing scenery subsystem" );
+FGScenery::~FGScenery() {
+}
- scenery.cur_elev = -9999;
+void FGScenery::init() {
+}
+
+void FGScenery::update(int dt) {
+}
+
+void FGScenery::bind() {
+ fgTie("/environment/ground-elevation-m", this,
+ &FGScenery::get_cur_elev, &FGScenery::set_cur_elev);
+}
- return 1;
+void FGScenery::unbind() {
+ fgUntie("/environment/ground-elevation-m");
}