]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/scenery.cxx
Fixes #397: YASim aircraft start at >32000ft instead of runway
[flightgear.git] / src / Scenery / scenery.cxx
index 2c0bf3f0d74227fcd89034533d6565a16593b36a..12c3ebb69029e40fa8d99f2dfecddbddbe568b8b 100644 (file)
@@ -2,7 +2,7 @@
 //
 // Written by Curtis Olson, started May 1997.
 //
-// Copyright (C) 1997  Curtis L. Olson  - curt@infoplane.com
+// Copyright (C) 1997  Curtis L. Olson  - http://www.flightgear.org/~curt
 //
 // This program is free software; you can redistribute it and/or
 // modify it under the terms of the GNU General Public License as
@@ -16,7 +16,7 @@
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 // $Id$
 
 #  include <config.h>
 #endif
 
-#ifdef HAVE_WINDOWS_H
-#  include <windows.h>
-#endif
-
-#include <GL/glut.h>
-#include <simgear/xgl/xgl.h>
-
 #include <stdio.h>
 #include <string.h>
 
+#include <osg/Camera>
+#include <osg/Transform>
+#include <osg/MatrixTransform>
+#include <osg/PositionAttitudeTransform>
+#include <osg/CameraView>
+#include <osgViewer/Viewer>
+
+#include <simgear/constants.h>
 #include <simgear/debug/logstream.hxx>
+#include <simgear/scene/tgdb/userdata.hxx>
+#include <simgear/scene/material/matlib.hxx>
+#include <simgear/scene/util/SGNodeMasks.hxx>
+#include <simgear/scene/util/SGSceneUserData.hxx>
+#include <simgear/scene/model/CheckSceneryVisitor.hxx>
+#include <simgear/scene/bvh/BVHNode.hxx>
+#include <simgear/scene/bvh/BVHLineSegmentVisitor.hxx>
 
+#include <Main/renderer.hxx>
+#include <Main/fg_props.hxx>
+
+#include "tilemgr.hxx"
 #include "scenery.hxx"
 
+using namespace flightgear;
+using namespace simgear;
+
+class FGGroundPickCallback : public SGPickCallback {
+public:
+  virtual bool buttonPressed(int button, const Info& info)
+  {
+    // only on left mouse button
+    if (button != 0)
+      return false;
+
+    SGGeod geod = SGGeod::fromCart(info.wgs84);
+    SG_LOG( SG_TERRAIN, SG_INFO, "Got ground pick at " << geod );
+
+    SGPropertyNode *c = fgGetNode("/sim/input/click", true);
+    c->setDoubleValue("longitude-deg", geod.getLongitudeDeg());
+    c->setDoubleValue("latitude-deg", geod.getLatitudeDeg());
+    c->setDoubleValue("elevation-m", geod.getElevationM());
+    c->setDoubleValue("elevation-ft", geod.getElevationFt());
+    fgSetBool("/sim/signals/click", 1);
+
+    return true;
+  }
+};
+
+class FGSceneryIntersect : public osg::NodeVisitor {
+public:
+    FGSceneryIntersect(const SGLineSegmentd& lineSegment,
+                       const osg::Node* skipNode) :
+        osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN),
+        _lineSegment(lineSegment),
+        _skipNode(skipNode),
+        _material(0),
+        _haveHit(false)
+    { }
+
+    bool getHaveHit() const
+    { return _haveHit; }
+    const SGLineSegmentd& getLineSegment() const
+    { return _lineSegment; }
+    const SGMaterial* getMaterial() const
+    { return _material; }
+
+    virtual void apply(osg::Node& node)
+    {
+        if (&node == _skipNode)
+            return;
+        if (!testBoundingSphere(node.getBound()))
+            return;
+
+        addBoundingVolume(node);
+    }
+
+    virtual void apply(osg::Group& group)
+    {
+        if (&group == _skipNode)
+            return;
+        if (!testBoundingSphere(group.getBound()))
+            return;
+
+        traverse(group);
+        addBoundingVolume(group);
+    }
+
+    virtual void apply(osg::Transform& transform)
+    { handleTransform(transform); }
+    virtual void apply(osg::Camera& camera)
+    {
+        if (camera.getRenderOrder() != osg::Camera::NESTED_RENDER)
+            return;
+        handleTransform(camera);
+    }
+    virtual void apply(osg::CameraView& transform)
+    { handleTransform(transform); }
+    virtual void apply(osg::MatrixTransform& transform)
+    { handleTransform(transform); }
+    virtual void apply(osg::PositionAttitudeTransform& transform)
+    { handleTransform(transform); }
 
-// Shared structure to hold current scenery parameters
-struct fgSCENERY scenery;
+private:
+    void handleTransform(osg::Transform& transform)
+    {
+        if (&transform == _skipNode)
+            return;
+        // Hmm, may be this needs to be refined somehow ...
+        if (transform.getReferenceFrame() != osg::Transform::RELATIVE_RF)
+            return;
+
+        if (!testBoundingSphere(transform.getBound()))
+            return;
+
+        osg::Matrix inverseMatrix;
+        if (!transform.computeWorldToLocalMatrix(inverseMatrix, this))
+            return;
+        osg::Matrix matrix;
+        if (!transform.computeLocalToWorldMatrix(matrix, this))
+            return;
+
+        SGLineSegmentd lineSegment = _lineSegment;
+        bool haveHit = _haveHit;
+        const SGMaterial* material = _material;
+
+        _haveHit = false;
+        _lineSegment = lineSegment.transform(SGMatrixd(inverseMatrix.ptr()));
+
+        addBoundingVolume(transform);
+        traverse(transform);
+
+        if (_haveHit) {
+            _lineSegment = _lineSegment.transform(SGMatrixd(matrix.ptr()));
+        } else {
+            _lineSegment = lineSegment;
+            _material = material;
+            _haveHit = haveHit;
+        }
+    }
+
+    simgear::BVHNode* getNodeBoundingVolume(osg::Node& node)
+    {
+        SGSceneUserData* userData = SGSceneUserData::getSceneUserData(&node);
+        if (!userData)
+            return 0;
+        return userData->getBVHNode();
+    }
+    void addBoundingVolume(osg::Node& node)
+    {
+        simgear::BVHNode* bvNode = getNodeBoundingVolume(node);
+        if (!bvNode)
+            return;
+
+        // Find ground intersection on the bvh nodes
+        simgear::BVHLineSegmentVisitor lineSegmentVisitor(_lineSegment,
+                                                          0/*startTime*/);
+        bvNode->accept(lineSegmentVisitor);
+        if (!lineSegmentVisitor.empty()) {
+            _lineSegment = lineSegmentVisitor.getLineSegment();
+            _material = lineSegmentVisitor.getMaterial();
+            _haveHit = true;
+        }
+    }
+
+    bool testBoundingSphere(const osg::BoundingSphere& bound) const
+    {
+        if (!bound.valid())
+            return false;
+
+        SGSphered sphere(toVec3d(toSG(bound._center)), bound._radius);
+        return intersects(_lineSegment, sphere);
+    }
+
+    SGLineSegmentd _lineSegment;
+    const osg::Node* _skipNode;
+
+    const SGMaterial* _material;
+    bool _haveHit;
+};
+
+// Scenery Management system
+FGScenery::FGScenery()
+{
+    SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
+}
+
+FGScenery::~FGScenery() {
+}
 
 
 // Initialize the Scenery Management system
-int fgSceneryInit( void ) {
-    FG_LOG( FG_TERRAIN, FG_INFO, "Initializing scenery subsystem" );
+void FGScenery::init() {
+    // Scene graph root
+    scene_graph = new osg::Group;
+    scene_graph->setName( "Scene" );
 
-    scenery.cur_elev = -9999;
+    // Terrain branch
+    terrain_branch = new osg::Group;
+    terrain_branch->setName( "Terrain" );
+    scene_graph->addChild( terrain_branch.get() );
+    SGSceneUserData* userData;
+    userData = SGSceneUserData::getOrCreateSceneUserData(terrain_branch.get());
+    userData->setPickCallback(new FGGroundPickCallback);
 
-    return 1;
+    models_branch = new osg::Group;
+    models_branch->setName( "Models" );
+    scene_graph->addChild( models_branch.get() );
+
+    aircraft_branch = new osg::Group;
+    aircraft_branch->setName( "Aircraft" );
+    scene_graph->addChild( aircraft_branch.get() );
+
+    // Initials values needed by the draw-time object loader
+    sgUserDataInit( globals->get_props() );
+}
+
+
+void FGScenery::update(double dt) {
+}
+
+
+void FGScenery::bind() {
 }
+
+
+void FGScenery::unbind() {
+}
+
+bool
+FGScenery::get_cart_elevation_m(const SGVec3d& pos, double max_altoff,
+                                double& alt, const SGMaterial** material,
+                                const osg::Node* butNotFrom)
+{
+  SGGeod geod = SGGeod::fromCart(pos);
+  geod.setElevationM(geod.getElevationM() + max_altoff);
+  return get_elevation_m(geod, alt, material, butNotFrom);
+}
+
+bool
+FGScenery::get_elevation_m(const SGGeod& geod, double& alt,
+                           const SGMaterial** material,
+                           const osg::Node* butNotFrom)
+{
+  SGVec3d start = SGVec3d::fromGeod(geod);
+
+  SGGeod geodEnd = geod;
+  geodEnd.setElevationM(SGMiscd::min(geod.getElevationM() - 10, -10000));
+  SGVec3d end = SGVec3d::fromGeod(geodEnd);
+
+  FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom);
+  intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
+  get_scene_graph()->accept(intersectVisitor);
+
+  if (!intersectVisitor.getHaveHit())
+      return false;
+
+  geodEnd = SGGeod::fromCart(intersectVisitor.getLineSegment().getEnd());
+  alt = geodEnd.getElevationM();
+  if (material)
+      *material = intersectVisitor.getMaterial();
+
+  return true;
+}
+
+bool
+FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir,
+                                        SGVec3d& nearestHit,
+                                        const osg::Node* butNotFrom)
+{
+  // We assume that starting positions in the center of the earth are invalid
+  if ( norm1(pos) < 1 )
+    return false;
+
+  // Make really sure the direction is normalized, is really cheap compared to
+  // computation of ground intersection.
+  SGVec3d start = pos;
+  SGVec3d end = start + 1e5*normalize(dir); // FIXME visibility ???
+
+  FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom);
+  intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
+  get_scene_graph()->accept(intersectVisitor);
+
+  if (!intersectVisitor.getHaveHit())
+      return false;
+
+  nearestHit = intersectVisitor.getLineSegment().getEnd();
+  return true;
+}
+
+bool FGScenery::scenery_available(const SGGeod& position, double range_m)
+{
+  if(globals->get_tile_mgr()->schedule_scenery(position, range_m, 0.0))
+  {
+    double elev;
+    if (!get_elevation_m(SGGeod::fromGeodM(position, SG_MAX_ELEVATION_M), elev, 0, 0))
+      return false;
+    SGVec3f p = SGVec3f::fromGeod(SGGeod::fromGeodM(position, elev));
+    osg::FrameStamp* framestamp
+            = globals->get_renderer()->getViewer()->getFrameStamp();
+    simgear::CheckSceneryVisitor csnv(getPagerSingleton(), toOsg(p), range_m, framestamp);
+    // currently the PagedLODs will not be loaded by the DatabasePager
+    // while the splashscreen is there, so CheckSceneryVisitor force-loads
+    // missing objects in the main thread
+    get_scene_graph()->accept(csnv);
+    if(!csnv.isLoaded())
+        return false;
+    return true;
+  }
+  return false;
+}
+
+SceneryPager* FGScenery::getPagerSingleton()
+{
+    static osg::ref_ptr<SceneryPager> pager = new SceneryPager;
+    return pager.get();
+}
+