#endif
#include <GL/glut.h>
-#include <simgear/xgl/xgl.h>
+#include <GL/gl.h>
#include <stdio.h>
#include <string.h>
#include <simgear/debug/logstream.hxx>
-#include <Main/options.hxx>
+#include <Main/fg_props.hxx>
#include "scenery.hxx"
-// Temporary hack until we get a better texture management system running
-GLint area_texture;
-
-
// Shared structure to hold current scenery parameters
-struct fgSCENERY scenery;
-
-
-// Initialize the Scenery Management system
-int fgSceneryInit( void ) {
- fgOPTIONS *o;
- // char path[1024], fgpath[1024];
- // GLubyte *texbuf;
- // int width, height;
-
- o = ¤t_options;
+FGScenery scenery;
- FG_LOG( FG_TERRAIN, FG_INFO, "Initializing scenery subsystem" );
- scenery.cur_elev = -9999;
+// Scenery Management system
+FGScenery::FGScenery() {
+ SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
- return(1);
+ center = Point3D(0.0);
+ cur_elev = -9999;
}
-
-// Tell the scenery manager where we are so it can load the proper data, and
-// build the proper structures.
-void fgSceneryUpdate(double lon, double lat, double elev) {
- // does nothing;
+// Initialize the Scenery Management system
+FGScenery::~FGScenery() {
}
+void FGScenery::init() {
+}
-// Render out the current scene
-void fgSceneryRender( void ) {
+void FGScenery::update() {
}
+void FGScenery::bind() {
+ fgTie("/environment/ground-elevation-m", this,
+ &FGScenery::get_cur_elev, &FGScenery::set_cur_elev);
+}
+void FGScenery::unbind() {
+ fgUntie("/environment/ground-elevation-m");
+}