void FGScenery::unbind() {
}
-void FGScenery::set_center( Point3D p ) {
+void FGScenery::set_center( const Point3D& p ) {
center = p;
sgdVec3 c;
sgdSetVec3(c, p.x(), p.y(), p.z());
}
bool
-FGScenery::get_cart_elevation_m(const sgdVec3 pos, double max_altoff,
+FGScenery::get_cart_elevation_m(const sgdVec3& pos, double max_altoff,
double& alt, bool exact)
{
Point3D saved_center = center;