]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/scenery.cxx
Modified Files:
[flightgear.git] / src / Scenery / scenery.cxx
index b319cefe8a29352f90e0590d2e77726eef0677ff..1f04b6c1b24d771c20b9b62d7ec4a6687f2478ba 100644 (file)
@@ -2,7 +2,7 @@
 //
 // Written by Curtis Olson, started May 1997.
 //
-// Copyright (C) 1997  Curtis L. Olson  - curt@infoplane.com
+// Copyright (C) 1997  Curtis L. Olson  - http://www.flightgear.org/~curt
 //
 // This program is free software; you can redistribute it and/or
 // modify it under the terms of the GNU General Public License as
@@ -16,7 +16,7 @@
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 // $Id$
 
 #  include <config.h>
 #endif
 
-#ifdef HAVE_WINDOWS_H
-#  include <windows.h>
-#endif
-
-#include <GL/glut.h>
-#include <GL/gl.h>
-
 #include <stdio.h>
 #include <string.h>
 
+#include <osgUtil/IntersectVisitor>
+
 #include <simgear/debug/logstream.hxx>
+#include <simgear/scene/tgdb/userdata.hxx>
+#include <simgear/math/sg_geodesy.hxx>
+#include <simgear/scene/model/placementtrans.hxx>
+#include <simgear/scene/material/matlib.hxx>
+#include <simgear/scene/util/SGNodeMasks.hxx>
 
 #include <Main/fg_props.hxx>
 
 
 
 // Scenery Management system
-FGScenery::FGScenery() {
+FGScenery::FGScenery() :
+  center(0, 0, 0)
+{
     SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
-
-    center = Point3D(0.0);
-    cur_elev = -9999;
 }
 
 
@@ -58,33 +57,38 @@ FGScenery::~FGScenery() {
 
 void FGScenery::init() {
     // Scene graph root
-    scene_graph = new ssgRoot;
+    scene_graph = new osg::Group;
     scene_graph->setName( "Scene" );
 
-    lighting = new ssgRoot;
-    lighting->setName( "Lighting" );
-
     // Terrain branch
-    terrain_branch = new ssgBranch;
+    terrain_branch = new osg::Group;
     terrain_branch->setName( "Terrain" );
-    scene_graph->addKid( terrain_branch );
+    scene_graph->addChild( terrain_branch.get() );
 
-    models_branch = new ssgBranch;
+    models_branch = new osg::Group;
     models_branch->setName( "Models" );
-    scene_graph->addKid( models_branch );
+    scene_graph->addChild( models_branch.get() );
 
-    aircraft_branch = new ssgBranch;
+    aircraft_branch = new osg::Group;
     aircraft_branch->setName( "Aircraft" );
-    scene_graph->addKid( aircraft_branch );
+    scene_graph->addChild( aircraft_branch.get() );
 
     // Lighting
-    gnd_lights_branch = new ssgBranch;
-    gnd_lights_branch->setName( "Ground Lighting" );
-    lighting->addKid( gnd_lights_branch );
+    gnd_lights_root = new osg::Group;
+    gnd_lights_root->setName( "Ground Lighting Root" );
 
-    rwy_lights_branch = new ssgBranch;
-    rwy_lights_branch->setName( "Runway Lighting" );
-    lighting->addKid( rwy_lights_branch );
+    vasi_lights_root = new osg::Group;
+    vasi_lights_root->setName( "VASI/PAPI Lighting Root" );
+
+    rwy_lights_root = new osg::Group;
+    rwy_lights_root->setName( "Runway Lighting Root" );
+
+    taxi_lights_root = new osg::Group;
+    taxi_lights_root->setName( "Taxi Lighting Root" );
+
+    // Initials values needed by the draw-time object loader
+    sgUserDataInit( globals->get_model_lib(), globals->get_fg_root(),
+                    globals->get_props(), globals->get_sim_time_sec() );
 }
 
 
@@ -93,11 +97,152 @@ void FGScenery::update(double dt) {
 
 
 void FGScenery::bind() {
-    fgTie("/environment/ground-elevation-m", this,
-         &FGScenery::get_cur_elev, &FGScenery::set_cur_elev);
 }
 
 
 void FGScenery::unbind() {
-    fgUntie("/environment/ground-elevation-m");
 }
+
+void FGScenery::set_center( const SGVec3d& p ) {
+    if (center == p)
+      return;
+    center = p;
+    placement_list_type::iterator it = _placement_list.begin();
+    while (it != _placement_list.end()) {
+        (*it)->setSceneryCenter(center);
+        ++it;
+    }
+}
+
+void FGScenery::register_placement_transform(SGPlacementTransform *trans) {
+    _placement_list.push_back(trans);        
+    trans->setSceneryCenter(center);
+}
+
+void FGScenery::unregister_placement_transform(SGPlacementTransform *trans) {
+    placement_list_type::iterator it = _placement_list.begin();
+    while (it != _placement_list.end()) {
+        if ((*it) == trans) {
+            it = _placement_list.erase(it);        
+        } else
+            ++it;
+    }
+}
+
+bool
+FGScenery::get_elevation_m(double lat, double lon, double max_alt,
+                           double& alt, const SGMaterial** material,
+                           bool exact)
+{
+  SGGeod geod = SGGeod::fromDegM(lon, lat, max_alt);
+  SGVec3d pos = SGVec3d::fromGeod(geod);
+  return get_cart_elevation_m(pos, 0, alt, material, exact);
+}
+
+bool
+FGScenery::get_cart_elevation_m(const SGVec3d& pos, double max_altoff,
+                                double& alt, const SGMaterial** material,
+                                bool exact)
+{
+  if ( norm1(pos) < 1 )
+    return false;
+
+  SGVec3d saved_center = center;
+  bool replaced_center = false;
+  if (exact) {
+    if (30*30 < distSqr(pos, center)) {
+      set_center( pos );
+      replaced_center = true;
+    }
+  }
+
+
+  SGVec3d start = pos + max_altoff*normalize(pos) - center;
+  SGVec3d end = - center;
+  
+  osgUtil::IntersectVisitor intersectVisitor;
+  intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
+  osg::ref_ptr<osg::LineSegment> lineSegment;
+  lineSegment = new osg::LineSegment(start.osg(), end.osg());
+  intersectVisitor.addLineSegment(lineSegment.get());
+  get_scene_graph()->accept(intersectVisitor);
+  bool hits = intersectVisitor.hits();
+  if (hits) {
+    int nHits = intersectVisitor.getNumHits(lineSegment.get());
+    alt = -SGLimitsd::max();
+    for (int i = 0; i < nHits; ++i) {
+      const osgUtil::Hit& hit
+        = intersectVisitor.getHitList(lineSegment.get())[i];
+      SGVec3d point;
+      point.osg() = hit.getWorldIntersectPoint();
+      point += center;
+      SGGeod geod = SGGeod::fromCart(point);
+      double elevation = geod.getElevationM();
+      if (alt < elevation) {
+        alt = elevation;
+        if (material)
+          *material = globals->get_matlib()->findMaterial(hit.getGeode());
+      }
+    }
+  }
+
+  if (replaced_center)
+    set_center( saved_center );
+  
+  return hits;
+}
+
+bool
+FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir,
+                                        SGVec3d& nearestHit, bool exact)
+{
+  // We assume that starting positions in the center of the earth are invalid
+  if ( norm1(pos) < 1 )
+    return false;
+
+  // Well that 'exactness' is somehow problematic, but makes at least sure
+  // that we don't compute that with a cenery center at the other side of
+  // the world ...
+  SGVec3d saved_center = center;
+  bool replaced_center = false;
+  if (exact) {
+    if (30*30 < distSqr(pos, center)) {
+      set_center( pos );
+      replaced_center = true;
+    }
+  }
+
+  // Make really sure the direction is normalized, is really cheap compared to
+  // computation of ground intersection.
+  SGVec3d start = pos - center;
+  SGVec3d end = start + 1e5*dir;
+  
+  osgUtil::IntersectVisitor intersectVisitor;
+  intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
+  osg::ref_ptr<osg::LineSegment> lineSegment;
+  lineSegment = new osg::LineSegment(start.osg(), end.osg());
+  intersectVisitor.addLineSegment(lineSegment.get());
+  get_scene_graph()->accept(intersectVisitor);
+  bool hits = intersectVisitor.hits();
+  if (hits) {
+    int nHits = intersectVisitor.getNumHits(lineSegment.get());
+    double dist = SGLimitsd::max();
+    for (int i = 0; i < nHits; ++i) {
+      const osgUtil::Hit& hit
+        = intersectVisitor.getHitList(lineSegment.get())[i];
+      SGVec3d point;
+      point.osg() = hit.getWorldIntersectPoint();
+      double newdist = length(start - point);
+      if (newdist < dist) {
+        dist = newdist;
+        nearestHit = point + center;
+      }
+    }
+  }
+
+  if (replaced_center)
+    set_center( saved_center );
+
+  return hits;
+}
+