FGGroundPickCallback() : SGPickCallback(PriorityScenery)
{ }
- virtual bool buttonPressed(int button, const osgGA::GUIEventAdapter*, const Info& info)
+ virtual bool buttonPressed( int button,
+ const osgGA::GUIEventAdapter&,
+ const Info& info )
{
// only on left mouse button
if (button != 0)
void FGScenery::init() {
// Scene graph root
scene_graph = new osg::Group;
- scene_graph->setName( "Scene" );
+ scene_graph->setName( "FGScenery" );
// Terrain branch
terrain_branch = new osg::Group;