]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/scenery.cxx
Remove dead file.
[flightgear.git] / src / Scenery / scenery.cxx
index 4c82beae27ff12f5d9ae9a5bbc997826e6865b0d..5ed687e83c3175e9f0acfd70a39931c4b11b6b80 100644 (file)
 #include <stdio.h>
 #include <string.h>
 
+#include <osg/Camera>
+#include <osg/Transform>
+#include <osg/MatrixTransform>
+#include <osg/PositionAttitudeTransform>
+#include <osg/CameraView>
+#include <osgViewer/Viewer>
+
+#include <simgear/constants.h>
+#include <simgear/sg_inlines.h>
 #include <simgear/debug/logstream.hxx>
 #include <simgear/scene/tgdb/userdata.hxx>
-#include <simgear/math/sg_geodesy.hxx>
-#include <simgear/scene/model/placementtrans.hxx>
-
+#include <simgear/scene/material/matlib.hxx>
+#include <simgear/scene/material/mat.hxx>
+#include <simgear/scene/util/SGNodeMasks.hxx>
+#include <simgear/scene/util/OsgMath.hxx>
+#include <simgear/scene/util/SGSceneUserData.hxx>
+#include <simgear/scene/model/CheckSceneryVisitor.hxx>
+#include <simgear/bvh/BVHNode.hxx>
+#include <simgear/bvh/BVHLineSegmentVisitor.hxx>
+
+#include <Viewer/renderer.hxx>
 #include <Main/fg_props.hxx>
 
-#include "hitlist.hxx"
+#include "tilemgr.hxx"
 #include "scenery.hxx"
 
+using namespace flightgear;
+using namespace simgear;
+
+class FGGroundPickCallback : public SGPickCallback {
+public:
+  virtual bool buttonPressed(int button, const Info& info)
+  {
+    // only on left mouse button
+    if (button != 0)
+      return false;
+
+    SGGeod geod = SGGeod::fromCart(info.wgs84);
+    SG_LOG( SG_TERRAIN, SG_INFO, "Got ground pick at " << geod );
+
+    SGPropertyNode *c = fgGetNode("/sim/input/click", true);
+    c->setDoubleValue("longitude-deg", geod.getLongitudeDeg());
+    c->setDoubleValue("latitude-deg", geod.getLatitudeDeg());
+    c->setDoubleValue("elevation-m", geod.getElevationM());
+    c->setDoubleValue("elevation-ft", geod.getElevationFt());
+    fgSetBool("/sim/signals/click", 1);
+
+    return true;
+  }
+};
+
+class FGSceneryIntersect : public osg::NodeVisitor {
+public:
+    FGSceneryIntersect(const SGLineSegmentd& lineSegment,
+                       const osg::Node* skipNode) :
+        osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN),
+        _lineSegment(lineSegment),
+        _skipNode(skipNode),
+        _material(0),
+        _haveHit(false)
+    { }
+
+    bool getHaveHit() const
+    { return _haveHit; }
+    const SGLineSegmentd& getLineSegment() const
+    { return _lineSegment; }
+    const simgear::BVHMaterial* getMaterial() const
+    { return _material; }
+
+    virtual void apply(osg::Node& node)
+    {
+        if (&node == _skipNode)
+            return;
+        if (!testBoundingSphere(node.getBound()))
+            return;
+
+        addBoundingVolume(node);
+    }
+
+    virtual void apply(osg::Group& group)
+    {
+        if (&group == _skipNode)
+            return;
+        if (!testBoundingSphere(group.getBound()))
+            return;
+
+        traverse(group);
+        addBoundingVolume(group);
+    }
+
+    virtual void apply(osg::Transform& transform)
+    { handleTransform(transform); }
+    virtual void apply(osg::Camera& camera)
+    {
+        if (camera.getRenderOrder() != osg::Camera::NESTED_RENDER)
+            return;
+        handleTransform(camera);
+    }
+    virtual void apply(osg::CameraView& transform)
+    { handleTransform(transform); }
+    virtual void apply(osg::MatrixTransform& transform)
+    { handleTransform(transform); }
+    virtual void apply(osg::PositionAttitudeTransform& transform)
+    { handleTransform(transform); }
+
+private:
+    void handleTransform(osg::Transform& transform)
+    {
+        if (&transform == _skipNode)
+            return;
+        // Hmm, may be this needs to be refined somehow ...
+        if (transform.getReferenceFrame() != osg::Transform::RELATIVE_RF)
+            return;
+
+        if (!testBoundingSphere(transform.getBound()))
+            return;
+
+        osg::Matrix inverseMatrix;
+        if (!transform.computeWorldToLocalMatrix(inverseMatrix, this))
+            return;
+        osg::Matrix matrix;
+        if (!transform.computeLocalToWorldMatrix(matrix, this))
+            return;
+
+        SGLineSegmentd lineSegment = _lineSegment;
+        bool haveHit = _haveHit;
+        const simgear::BVHMaterial* material = _material;
+
+        _haveHit = false;
+        _lineSegment = lineSegment.transform(SGMatrixd(inverseMatrix.ptr()));
+
+        addBoundingVolume(transform);
+        traverse(transform);
+
+        if (_haveHit) {
+            _lineSegment = _lineSegment.transform(SGMatrixd(matrix.ptr()));
+        } else {
+            _lineSegment = lineSegment;
+            _material = material;
+            _haveHit = haveHit;
+        }
+    }
+
+    simgear::BVHNode* getNodeBoundingVolume(osg::Node& node)
+    {
+        SGSceneUserData* userData = SGSceneUserData::getSceneUserData(&node);
+        if (!userData)
+            return 0;
+        return userData->getBVHNode();
+    }
+    void addBoundingVolume(osg::Node& node)
+    {
+        simgear::BVHNode* bvNode = getNodeBoundingVolume(node);
+        if (!bvNode)
+            return;
+
+        // Find ground intersection on the bvh nodes
+        simgear::BVHLineSegmentVisitor lineSegmentVisitor(_lineSegment,
+                                                          0/*startTime*/);
+        bvNode->accept(lineSegmentVisitor);
+        if (!lineSegmentVisitor.empty()) {
+            _lineSegment = lineSegmentVisitor.getLineSegment();
+            _material = lineSegmentVisitor.getMaterial();
+            _haveHit = true;
+        }
+    }
+
+    bool testBoundingSphere(const osg::BoundingSphere& bound) const
+    {
+        if (!bound.valid())
+            return false;
+
+        SGSphered sphere(toVec3d(toSG(bound._center)), bound._radius);
+        return intersects(_lineSegment, sphere);
+    }
+
+    SGLineSegmentd _lineSegment;
+    const osg::Node* _skipNode;
+
+    const simgear::BVHMaterial* _material;
+    bool _haveHit;
+};
 
 // Scenery Management system
-FGScenery::FGScenery() {
+FGScenery::FGScenery()
+{
     SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
-
-    center = Point3D(0.0);
+    // keep reference to pager singleton, so it cannot be destroyed while FGScenery lives
+    _pager = FGScenery::getPagerSingleton();
 }
 
-
-// Initialize the Scenery Management system
 FGScenery::~FGScenery() {
 }
 
 
+// Initialize the Scenery Management system
 void FGScenery::init() {
     // Scene graph root
-    scene_graph = new ssgRoot;
+    scene_graph = new osg::Group;
     scene_graph->setName( "Scene" );
 
     // Terrain branch
-    terrain_branch = new ssgBranch;
+    terrain_branch = new osg::Group;
     terrain_branch->setName( "Terrain" );
-    scene_graph->addKid( terrain_branch );
+    scene_graph->addChild( terrain_branch.get() );
+    SGSceneUserData* userData;
+    userData = SGSceneUserData::getOrCreateSceneUserData(terrain_branch.get());
+    userData->setPickCallback(new FGGroundPickCallback);
 
-    models_branch = new ssgBranch;
+    models_branch = new osg::Group;
     models_branch->setName( "Models" );
-    scene_graph->addKid( models_branch );
+    scene_graph->addChild( models_branch.get() );
 
-    aircraft_branch = new ssgBranch;
+    aircraft_branch = new osg::Group;
     aircraft_branch->setName( "Aircraft" );
-    scene_graph->addKid( aircraft_branch );
-
-    // Lighting
-    gnd_lights_root = new ssgRoot;
-    gnd_lights_root->setName( "Ground Lighting Root" );
-
-    vasi_lights_root = new ssgRoot;
-    vasi_lights_root->setName( "VASI/PAPI Lighting Root" );
-
-    rwy_lights_root = new ssgRoot;
-    rwy_lights_root->setName( "Runway Lighting Root" );
-
-    taxi_lights_root = new ssgRoot;
-    taxi_lights_root->setName( "Taxi Lighting Root" );
+    scene_graph->addChild( aircraft_branch.get() );
 
     // Initials values needed by the draw-time object loader
-    sgUserDataInit( globals->get_model_lib(), globals->get_fg_root(),
-                    globals->get_props(), globals->get_sim_time_sec() );
+    sgUserDataInit( globals->get_props() );
 }
 
 
-void FGScenery::update(double dt) {
+void FGScenery::update(double dt)
+{
+    SG_UNUSED(dt);
+    // nothing here, don't call again
+    suspend();
 }
 
 
@@ -100,158 +265,93 @@ void FGScenery::bind() {
 void FGScenery::unbind() {
 }
 
-void FGScenery::set_center( const Point3D& p ) {
-    center = p;
-    sgdVec3 c;
-    sgdSetVec3(c, p.x(), p.y(), p.z());
-    placement_list_type::iterator it = _placement_list.begin();
-    while (it != _placement_list.end()) {
-        (*it)->setSceneryCenter(c);
-        ++it;
-    }
-}
-
-void FGScenery::register_placement_transform(ssgPlacementTransform *trans) {
-    _placement_list.push_back(trans);        
-    sgdVec3 c;
-    sgdSetVec3(c, center.x(), center.y(), center.z());
-    trans->setSceneryCenter(c);
-}
-
-void FGScenery::unregister_placement_transform(ssgPlacementTransform *trans) {
-    placement_list_type::iterator it = _placement_list.begin();
-    while (it != _placement_list.end()) {
-        if ((*it) == trans) {
-            it = _placement_list.erase(it);        
-        } else
-            ++it;
-    }
-}
-
 bool
-FGScenery::get_elevation_m(double lat, double lon, double max_alt,
-                           double& alt, bool exact)
+FGScenery::get_cart_elevation_m(const SGVec3d& pos, double max_altoff,
+                                double& alt,
+                                const simgear::BVHMaterial** material,
+                                const osg::Node* butNotFrom)
 {
-//   std::cout << __PRETTY_FUNCTION__ << " "
-//             << lat << " "
-//             << lon << " "
-//             << max_alt
-//             << std::endl;
-  sgdVec3 pos;
-  sgGeodToCart(lat*SG_DEGREES_TO_RADIANS, lon*SG_DEGREES_TO_RADIANS,
-               max_alt, pos);
-  return get_cart_elevation_m(pos, 0, alt, exact);
+  SGGeod geod = SGGeod::fromCart(pos);
+  geod.setElevationM(geod.getElevationM() + max_altoff);
+  return get_elevation_m(geod, alt, material, butNotFrom);
 }
 
 bool
-FGScenery::get_cart_elevation_m(const sgdVec3& pos, double max_altoff,
-                                double& alt, bool exact)
+FGScenery::get_elevation_m(const SGGeod& geod, double& alt,
+                           const simgear::BVHMaterial** material,
+                           const osg::Node* butNotFrom)
 {
-  Point3D saved_center = center;
-  bool replaced_center = false;
-  if (exact) {
-    Point3D ppos(pos[0], pos[1], pos[2]);
-    if (30.0*30.0 < ppos.distance3Dsquared(center)) {
-      set_center( ppos );
-      replaced_center = true;
-    }
-  }
+  SGVec3d start = SGVec3d::fromGeod(geod);
 
-  // overridden with actual values if a terrain intersection is
-  // found
-  double hit_radius = 0.0;
-  sgdVec3 hit_normal = { 0.0, 0.0, 0.0 };
-  
-  bool hit = false;
-  if ( fabs(pos[0]) > 1.0 || fabs(pos[1]) > 1.0 || fabs(pos[2]) > 1.0 ) {
-    sgdVec3 sc;
-    sgdSetVec3(sc, center[0], center[1], center[2]);
-    
-    sgdVec3 ncpos;
-    sgdCopyVec3(ncpos, pos);
-    
-    FGHitList hit_list;
-    
-    // scenery center has been properly defined so any hit should
-    // be valid (and not just luck)
-    hit = fgCurrentElev(ncpos, max_altoff+sgdLengthVec3(pos),
-                        sc, (ssgTransform*)get_scene_graph(),
-                        &hit_list, &alt, &hit_radius, hit_normal);
-  }
+  SGGeod geodEnd = geod;
+  geodEnd.setElevationM(SGMiscd::min(geod.getElevationM() - 10, -10000));
+  SGVec3d end = SGVec3d::fromGeod(geodEnd);
 
-  if (replaced_center)
-    set_center( saved_center );
-  
-  return hit;
-}
+  FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom);
+  intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
+  get_scene_graph()->accept(intersectVisitor);
+
+  if (!intersectVisitor.getHaveHit())
+      return false;
 
+  geodEnd = SGGeod::fromCart(intersectVisitor.getLineSegment().getEnd());
+  alt = geodEnd.getElevationM();
+  if (material)
+      *material = intersectVisitor.getMaterial();
+
+  return true;
+}
 
 bool
-FGScenery::get_cart_ground_intersection(const sgdVec3& pos,
-                                        const sgdVec3& dir,
-                                        sgdVec3& nearestHit, bool exact)
+FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir,
+                                        SGVec3d& nearestHit,
+                                        const osg::Node* butNotFrom)
 {
   // We assume that starting positions in the center of the earth are invalid
-  if ( fabs(pos[0]) < 1.0 && fabs(pos[1]) < 1.0 && fabs(pos[2]) < 1.0 )
+  if ( norm1(pos) < 1 )
     return false;
 
-  // Well that 'exactness' is somehow problematic, but makes at least sure
-  // that we don't compute that with a cenery center at the other side of
-  // the world ...
-  Point3D saved_center = center;
-  bool replaced_center = false;
-  if (exact) {
-    Point3D ppos(pos[0], pos[1], pos[2]);
-    if (30.0*30.0 < ppos.distance3Dsquared(center)) {
-      set_center( ppos );
-      replaced_center = true;
-    }
-  }
-
-  // Not yet found any hit ...
-  bool result = false;
-
   // Make really sure the direction is normalized, is really cheap compared to
   // computation of ground intersection.
-  sgdVec3 normalizedDir;
-  sgdCopyVec3(normalizedDir, dir);
-  sgdNormaliseVec3(normalizedDir);
-
-  sgdVec3 sceneryCenter;
-  sgdSetVec3(sceneryCenter, center[0], center[1], center[2]);
-  sgdVec3 relativePos;
-  sgdSubVec3(relativePos, pos, sceneryCenter);
-
-  // At the moment only intersection with the terrain?
-  FGHitList hit_list;
-  hit_list.Intersect(globals->get_scenery()->get_terrain_branch(),
-                     relativePos, normalizedDir);
-
-  double dist = DBL_MAX;
-  int hitcount = hit_list.num_hits();
-  for (int i = 0; i < hitcount; ++i) {
-    // Check for the nearest hit
-    sgdVec3 diff;
-    sgdSubVec3(diff, hit_list.get_point(i), relativePos);
-    
-    // We only want hits in front of us ...
-    if (sgdScalarProductVec3(normalizedDir, diff) < 0)
-      continue;
-
-    // find the nearest hit
-    double nDist = sgdScalarProductVec3(diff, diff);
-    if (dist < nDist)
-      continue;
-
-    // Store the hit point
-    dist = nDist;
-    sgdAddVec3(nearestHit, hit_list.get_point(i), sceneryCenter);
-    result = true;
-  }
+  SGVec3d start = pos;
+  SGVec3d end = start + 1e5*normalize(dir); // FIXME visibility ???
+
+  FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom);
+  intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
+  get_scene_graph()->accept(intersectVisitor);
 
-  if (replaced_center)
-    set_center( saved_center );
+  if (!intersectVisitor.getHaveHit())
+      return false;
 
-  return result;
+  nearestHit = intersectVisitor.getLineSegment().getEnd();
+  return true;
+}
+
+bool FGScenery::scenery_available(const SGGeod& position, double range_m)
+{
+  if(globals->get_tile_mgr()->schedule_scenery(position, range_m, 0.0))
+  {
+    double elev;
+    if (!get_elevation_m(SGGeod::fromGeodM(position, SG_MAX_ELEVATION_M), elev, 0, 0))
+      return false;
+    SGVec3f p = SGVec3f::fromGeod(SGGeod::fromGeodM(position, elev));
+    osg::FrameStamp* framestamp
+            = globals->get_renderer()->getViewer()->getFrameStamp();
+    simgear::CheckSceneryVisitor csnv(_pager, toOsg(p), range_m, framestamp);
+    // currently the PagedLODs will not be loaded by the DatabasePager
+    // while the splashscreen is there, so CheckSceneryVisitor force-loads
+    // missing objects in the main thread
+    get_scene_graph()->accept(csnv);
+    if(!csnv.isLoaded())
+        return false;
+    return true;
+  }
+  return false;
+}
+
+SceneryPager* FGScenery::getPagerSingleton()
+{
+    static osg::ref_ptr<SceneryPager> pager = new SceneryPager;
+    return pager.get();
 }