// while the splashscreen is there, so CheckSceneryVisitor force-loads
// missing objects in the main thread
get_scene_graph()->accept(csnv);
- if(!csnv.isLoaded())
+ if(!csnv.isLoaded()) {
+ SG_LOG(SG_TERRAIN, SG_DEBUG, "FGScenery::scenery_available: waiting on CheckSceneryVisitor");
return false;
+ }
return true;
+ } else {
+ SG_LOG(SG_TERRAIN, SG_DEBUG, "FGScenery::scenery_available: waiting on tile manager");
}
return false;
}