]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/scenery.cxx
New PathsDialog, for managing locations.
[flightgear.git] / src / Scenery / scenery.cxx
index f16e34ff835a1255ed45181a009bfc835d7fe418..6b4edc0e826bc1f67ddf5c94a6256ba55b3b80d1 100644 (file)
 #include <stdio.h>
 #include <string.h>
 
-#include <osgUtil/IntersectVisitor>
+#include <osg/Camera>
+#include <osg/Transform>
+#include <osg/MatrixTransform>
+#include <osg/PositionAttitudeTransform>
+#include <osg/CameraView>
+#include <osg/LOD>
+
+#include <osgViewer/Viewer>
 
 #include <simgear/constants.h>
+#include <simgear/sg_inlines.h>
 #include <simgear/debug/logstream.hxx>
 #include <simgear/scene/tgdb/userdata.hxx>
-#include <simgear/scene/material/Effect.hxx>
-#include <simgear/scene/material/EffectGeode.hxx>
 #include <simgear/scene/material/matlib.hxx>
+#include <simgear/scene/material/mat.hxx>
 #include <simgear/scene/util/SGNodeMasks.hxx>
+#include <simgear/scene/util/OsgMath.hxx>
 #include <simgear/scene/util/SGSceneUserData.hxx>
 #include <simgear/scene/model/CheckSceneryVisitor.hxx>
+#include <simgear/scene/sky/sky.hxx>
+
+#include <simgear/bvh/BVHNode.hxx>
+#include <simgear/bvh/BVHLineSegmentVisitor.hxx>
+#include <simgear/structure/commands.hxx>
 
+#include <Viewer/renderer.hxx>
 #include <Main/fg_props.hxx>
+#include <GUI/MouseCursor.hxx>
 
 #include "tilemgr.hxx"
 #include "scenery.hxx"
@@ -50,7 +65,12 @@ using namespace simgear;
 
 class FGGroundPickCallback : public SGPickCallback {
 public:
-  virtual bool buttonPressed(int button, const Info& info)
+  FGGroundPickCallback() : SGPickCallback(PriorityScenery)
+  { }
+    
+  virtual bool buttonPressed( int button,
+                              const osgGA::GUIEventAdapter&,
+                              const Info& info )
   {
     // only on left mouse button
     if (button != 0)
@@ -70,21 +90,216 @@ public:
   }
 };
 
+class FGSceneryIntersect : public osg::NodeVisitor {
+public:
+    FGSceneryIntersect(const SGLineSegmentd& lineSegment,
+                       const osg::Node* skipNode) :
+        osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN),
+        _lineSegment(lineSegment),
+        _skipNode(skipNode),
+        _material(0),
+        _haveHit(false)
+    { }
+
+    bool getHaveHit() const
+    { return _haveHit; }
+    const SGLineSegmentd& getLineSegment() const
+    { return _lineSegment; }
+    const simgear::BVHMaterial* getMaterial() const
+    { return _material; }
+
+    virtual void apply(osg::Node& node)
+    {
+        if (&node == _skipNode)
+            return;
+        if (!testBoundingSphere(node.getBound()))
+            return;
+
+        addBoundingVolume(node);
+    }
+
+    virtual void apply(osg::Group& group)
+    {
+        if (&group == _skipNode)
+            return;
+        if (!testBoundingSphere(group.getBound()))
+            return;
+
+        traverse(group);
+        addBoundingVolume(group);
+    }
+
+    virtual void apply(osg::Transform& transform)
+    { handleTransform(transform); }
+    virtual void apply(osg::Camera& camera)
+    {
+        if (camera.getRenderOrder() != osg::Camera::NESTED_RENDER)
+            return;
+        handleTransform(camera);
+    }
+    virtual void apply(osg::CameraView& transform)
+    { handleTransform(transform); }
+    virtual void apply(osg::MatrixTransform& transform)
+    { handleTransform(transform); }
+    virtual void apply(osg::PositionAttitudeTransform& transform)
+    { handleTransform(transform); }
+
+private:
+    void handleTransform(osg::Transform& transform)
+    {
+        if (&transform == _skipNode)
+            return;
+        // Hmm, may be this needs to be refined somehow ...
+        if (transform.getReferenceFrame() != osg::Transform::RELATIVE_RF)
+            return;
+
+        if (!testBoundingSphere(transform.getBound()))
+            return;
+
+        osg::Matrix inverseMatrix;
+        if (!transform.computeWorldToLocalMatrix(inverseMatrix, this))
+            return;
+        osg::Matrix matrix;
+        if (!transform.computeLocalToWorldMatrix(matrix, this))
+            return;
+
+        SGLineSegmentd lineSegment = _lineSegment;
+        bool haveHit = _haveHit;
+        const simgear::BVHMaterial* material = _material;
+
+        _haveHit = false;
+        _lineSegment = lineSegment.transform(SGMatrixd(inverseMatrix.ptr()));
+
+        addBoundingVolume(transform);
+        traverse(transform);
+
+        if (_haveHit) {
+            _lineSegment = _lineSegment.transform(SGMatrixd(matrix.ptr()));
+        } else {
+            _lineSegment = lineSegment;
+            _material = material;
+            _haveHit = haveHit;
+        }
+    }
+
+    simgear::BVHNode* getNodeBoundingVolume(osg::Node& node)
+    {
+        SGSceneUserData* userData = SGSceneUserData::getSceneUserData(&node);
+        if (!userData)
+            return 0;
+        return userData->getBVHNode();
+    }
+    void addBoundingVolume(osg::Node& node)
+    {
+        simgear::BVHNode* bvNode = getNodeBoundingVolume(node);
+        if (!bvNode)
+            return;
+
+        // Find ground intersection on the bvh nodes
+        simgear::BVHLineSegmentVisitor lineSegmentVisitor(_lineSegment,
+                                                          0/*startTime*/);
+        bvNode->accept(lineSegmentVisitor);
+        if (!lineSegmentVisitor.empty()) {
+            _lineSegment = lineSegmentVisitor.getLineSegment();
+            _material = lineSegmentVisitor.getMaterial();
+            _haveHit = true;
+        }
+    }
+
+    bool testBoundingSphere(const osg::BoundingSphere& bound) const
+    {
+        if (!bound.valid())
+            return false;
+
+        SGSphered sphere(toVec3d(toSG(bound._center)), bound._radius);
+        return intersects(_lineSegment, sphere);
+    }
+
+    SGLineSegmentd _lineSegment;
+    const osg::Node* _skipNode;
+
+    const simgear::BVHMaterial* _material;
+    bool _haveHit;
+};
+
+class FGScenery::ScenerySwitchListener : public SGPropertyChangeListener
+{
+public:
+  ScenerySwitchListener(FGScenery* scenery) :
+    _scenery(scenery)
+  {
+    SGPropertyNode_ptr maskNode = fgGetNode("/sim/rendering/draw-mask", true);
+    maskNode->getChild("terrain", 0, true)->addChangeListener(this, true);
+    maskNode->getChild("models", 0, true)->addChangeListener(this, true);
+    maskNode->getChild("aircraft", 0, true)->addChangeListener(this, true);
+    maskNode->getChild("clouds", 0, true)->addChangeListener(this, true);
+    
+    // legacy compatability option
+    fgGetNode("/sim/rendering/draw-otw")->addChangeListener(this);
+    
+    // badly named property, this is what is set by --enable/disable-clouds
+    fgGetNode("/environment/clouds/status")->addChangeListener(this);
+  }
+  
+  ~ScenerySwitchListener()
+  {
+    SGPropertyNode_ptr maskNode = fgGetNode("/sim/rendering/draw-mask");
+    for (int i=0; i < maskNode->nChildren(); ++i) {
+      maskNode->getChild(i)->removeChangeListener(this);
+    }
+    
+    fgGetNode("/sim/rendering/draw-otw")->removeChangeListener(this);
+    fgGetNode("/environment/clouds/status")->removeChangeListener(this);
+  }
+  
+  virtual void valueChanged (SGPropertyNode * node)
+  {
+    bool b = node->getBoolValue();
+    std::string name(node->getNameString());
+  
+    if (name == "terrain") {
+      _scenery->scene_graph->setChildValue(_scenery->terrain_branch, b);
+    } else if (name == "models") {
+      _scenery->scene_graph->setChildValue(_scenery->models_branch, b);
+    } else if (name == "aircraft") {
+      _scenery->scene_graph->setChildValue(_scenery->aircraft_branch, b);
+    } else if (name == "clouds") {
+      // clouds live elsewhere in the scene, but we handle them here
+      globals->get_renderer()->getSky()->set_clouds_enabled(b);
+    } else if (name == "draw-otw") {
+      // legacy setting but let's keep it working
+      fgGetNode("/sim/rendering/draw-mask")->setBoolValue("terrain", b);
+      fgGetNode("/sim/rendering/draw-mask")->setBoolValue("models", b);
+    } else if (name == "status") {
+      fgGetNode("/sim/rendering/draw-mask")->setBoolValue("clouds", b);
+    }
+  }
+private:
+  FGScenery* _scenery;
+};
+
+////////////////////////////////////////////////////////////////////////////
+
 // Scenery Management system
-FGScenery::FGScenery()
+FGScenery::FGScenery() :
+    _listener(NULL)
 {
     SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
+    // keep reference to pager singleton, so it cannot be destroyed while FGScenery lives
+    _pager = FGScenery::getPagerSingleton();
 }
 
-FGScenery::~FGScenery() {
+FGScenery::~FGScenery()
+{
+    delete _listener;
 }
 
 
 // Initialize the Scenery Management system
 void FGScenery::init() {
     // Scene graph root
-    scene_graph = new osg::Group;
-    scene_graph->setName( "Scene" );
+    scene_graph = new osg::Switch;
+    scene_graph->setName( "FGScenery" );
 
     // Terrain branch
     terrain_branch = new osg::Group;
@@ -102,12 +317,39 @@ void FGScenery::init() {
     aircraft_branch->setName( "Aircraft" );
     scene_graph->addChild( aircraft_branch.get() );
 
+// choosing to make the interior branch a child of the main
+// aircraft group, for the moment. This simplifes places which
+// assume all aircraft elements are within this group - principally
+// FGODGuage::set_aircraft_texture.
+    interior_branch = new osg::Group;
+    interior_branch->setName( "Interior" );
+    
+    osg::LOD* interiorLOD = new osg::LOD;
+    interiorLOD->addChild(interior_branch.get(), 0.0, 50.0);
+    aircraft_branch->addChild( interiorLOD );
+    
     // Initials values needed by the draw-time object loader
     sgUserDataInit( globals->get_props() );
+  
+    _listener = new ScenerySwitchListener(this);
+}
+
+void FGScenery::shutdown()
+{
+    sgUserDataInit( NULL );
+    
+    scene_graph = NULL;
+    terrain_branch = NULL;
+    models_branch = NULL;
+    aircraft_branch = NULL;
 }
 
 
-void FGScenery::update(double dt) {
+void FGScenery::update(double dt)
+{
+    SG_UNUSED(dt);
+    // nothing here, don't call again
+    suspend();
 }
 
 
@@ -120,59 +362,45 @@ void FGScenery::unbind() {
 
 bool
 FGScenery::get_cart_elevation_m(const SGVec3d& pos, double max_altoff,
-                                double& alt, const SGMaterial** material)
+                                double& alt,
+                                const simgear::BVHMaterial** material,
+                                const osg::Node* butNotFrom)
 {
   SGGeod geod = SGGeod::fromCart(pos);
   geod.setElevationM(geod.getElevationM() + max_altoff);
-  return get_elevation_m(geod, alt, material);
+  return get_elevation_m(geod, alt, material, butNotFrom);
 }
 
 bool
 FGScenery::get_elevation_m(const SGGeod& geod, double& alt,
-                           const SGMaterial** material)
+                           const simgear::BVHMaterial** material,
+                           const osg::Node* butNotFrom)
 {
   SGVec3d start = SGVec3d::fromGeod(geod);
 
   SGGeod geodEnd = geod;
   geodEnd.setElevationM(SGMiscd::min(geod.getElevationM() - 10, -10000));
   SGVec3d end = SGVec3d::fromGeod(geodEnd);
-  
-  osgUtil::IntersectVisitor intersectVisitor;
+
+  FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom);
   intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
-  osg::ref_ptr<osg::LineSegment> lineSegment;
-  lineSegment = new osg::LineSegment(start.osg(), end.osg());
-  intersectVisitor.addLineSegment(lineSegment.get());
   get_scene_graph()->accept(intersectVisitor);
-  bool hits = intersectVisitor.hits();
-  if (hits) {
-    int nHits = intersectVisitor.getNumHits(lineSegment.get());
-    alt = -SGLimitsd::max();
-    for (int i = 0; i < nHits; ++i) {
-      const osgUtil::Hit& hit
-        = intersectVisitor.getHitList(lineSegment.get())[i];
-      SGVec3d point;
-      point.osg() = hit.getWorldIntersectPoint();
-      SGGeod geod = SGGeod::fromCart(point);
-      double elevation = geod.getElevationM();
-      if (alt < elevation) {
-        alt = elevation;
-        if (material) {
-          *material = 0;
-          const EffectGeode* eg
-            = dynamic_cast<const EffectGeode*>(hit.getGeode());
-          if (eg)
-            *material = SGMaterialLib::findMaterial(eg->getEffect());
-        }
-      }
-    }
-  }
 
-  return hits;
+  if (!intersectVisitor.getHaveHit())
+      return false;
+
+  geodEnd = SGGeod::fromCart(intersectVisitor.getLineSegment().getEnd());
+  alt = geodEnd.getElevationM();
+  if (material)
+      *material = intersectVisitor.getMaterial();
+
+  return true;
 }
 
 bool
 FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir,
-                                        SGVec3d& nearestHit)
+                                        SGVec3d& nearestHit,
+                                        const osg::Node* butNotFrom)
 {
   // We assume that starting positions in the center of the earth are invalid
   if ( norm1(pos) < 1 )
@@ -182,54 +410,55 @@ FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir,
   // computation of ground intersection.
   SGVec3d start = pos;
   SGVec3d end = start + 1e5*normalize(dir); // FIXME visibility ???
-  
-  osgUtil::IntersectVisitor intersectVisitor;
+
+  FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom);
   intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
-  osg::ref_ptr<osg::LineSegment> lineSegment;
-  lineSegment = new osg::LineSegment(start.osg(), end.osg());
-  intersectVisitor.addLineSegment(lineSegment.get());
   get_scene_graph()->accept(intersectVisitor);
-  bool hits = intersectVisitor.hits();
-  if (hits) {
-    int nHits = intersectVisitor.getNumHits(lineSegment.get());
-    double dist = SGLimitsd::max();
-    for (int i = 0; i < nHits; ++i) {
-      const osgUtil::Hit& hit
-        = intersectVisitor.getHitList(lineSegment.get())[i];
-      SGVec3d point;
-      point.osg() = hit.getWorldIntersectPoint();
-      double newdist = length(start - point);
-      if (newdist < dist) {
-        dist = newdist;
-        nearestHit = point;
-      }
-    }
-  }
 
-  return hits;
+  if (!intersectVisitor.getHaveHit())
+      return false;
+
+  nearestHit = intersectVisitor.getLineSegment().getEnd();
+  return true;
 }
 
 bool FGScenery::scenery_available(const SGGeod& position, double range_m)
 {
-  if(globals->get_tile_mgr()->scenery_available(position, range_m))
+  if(globals->get_tile_mgr()->schedule_scenery(position, range_m, 0.0))
   {
     double elev;
-    get_elevation_m(SGGeod::fromGeodM(position, SG_MAX_ELEVATION_M), elev, 0);
+    if (!get_elevation_m(SGGeod::fromGeodM(position, SG_MAX_ELEVATION_M), elev, 0, 0))
+      return false;
     SGVec3f p = SGVec3f::fromGeod(SGGeod::fromGeodM(position, elev));
-    simgear::CheckSceneryVisitor csnv(getPagerSingleton(), p.osg(), range_m);
+    osg::FrameStamp* framestamp
+            = globals->get_renderer()->getViewer()->getFrameStamp();
+    simgear::CheckSceneryVisitor csnv(_pager, toOsg(p), range_m, framestamp);
     // currently the PagedLODs will not be loaded by the DatabasePager
     // while the splashscreen is there, so CheckSceneryVisitor force-loads
     // missing objects in the main thread
     get_scene_graph()->accept(csnv);
-    if(!csnv.isLoaded())
+    if(!csnv.isLoaded()) {
+        SG_LOG(SG_TERRAIN, SG_DEBUG, "FGScenery::scenery_available: waiting on CheckSceneryVisitor");
         return false;
+    }
     return true;
+  } else {
+    SG_LOG(SG_TERRAIN, SG_DEBUG, "FGScenery::scenery_available: waiting on tile manager");
   }
   return false;
 }
 
+static osg::ref_ptr<SceneryPager> pager;
+
 SceneryPager* FGScenery::getPagerSingleton()
 {
-    static osg::ref_ptr<SceneryPager> pager = new SceneryPager;
+    if (!pager)
+        pager = new SceneryPager;
     return pager.get();
 }
+
+void FGScenery::resetPagerSingleton()
+{
+    pager = NULL;
+}
+