]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/scenery.cxx
remove the "terrain-elevation" command again. This is no longer necessary,
[flightgear.git] / src / Scenery / scenery.cxx
index 51e26ae67413e00b9bc962b6686fd1dc98869031..b24131196e00b9520c55fa6b186f073a0f94cd09 100644 (file)
@@ -16,7 +16,7 @@
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 // $Id$
 
 #include <stdio.h>
 #include <string.h>
 
+#include <osgUtil/IntersectVisitor>
+
 #include <simgear/debug/logstream.hxx>
 #include <simgear/scene/tgdb/userdata.hxx>
 #include <simgear/math/sg_geodesy.hxx>
 #include <simgear/scene/model/placementtrans.hxx>
+#include <simgear/scene/material/matlib.hxx>
+#include <simgear/scene/util/SGNodeMasks.hxx>
+#include <simgear/scene/util/SGSceneUserData.hxx>
 
 #include <Main/fg_props.hxx>
 
-#include "hitlist.hxx"
 #include "scenery.hxx"
 
+class FGGroundPickCallback : public SGPickCallback {
+public:
+  virtual bool buttonPressed(int button, const Info& info)
+  {
+    // only on left mouse button
+    if (button != 0)
+      return false;
+
+    SGGeod geod = SGGeod::fromCart(info.wgs84);
+    SG_LOG( SG_TERRAIN, SG_INFO, "Got ground pick at " << geod );
+
+    SGPropertyNode *c = fgGetNode("/sim/input/click", true);
+    c->setDoubleValue("longitude-deg", geod.getLongitudeDeg());
+    c->setDoubleValue("latitude-deg", geod.getLatitudeDeg());
+    c->setDoubleValue("elevation-m", geod.getElevationM());
+    c->setDoubleValue("elevation-ft", geod.getElevationFt());
+    fgSetBool("/sim/signals/click", 1);
+
+    return true;
+  }
+};
 
 // Scenery Management system
-FGScenery::FGScenery() {
+FGScenery::FGScenery()
+{
     SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
-
-    center = Point3D(0.0);
 }
 
 
@@ -54,34 +78,24 @@ FGScenery::~FGScenery() {
 
 void FGScenery::init() {
     // Scene graph root
-    scene_graph = new ssgRoot;
+    scene_graph = new osg::Group;
     scene_graph->setName( "Scene" );
 
     // Terrain branch
-    terrain_branch = new ssgBranch;
+    terrain_branch = new osg::Group;
     terrain_branch->setName( "Terrain" );
-    scene_graph->addKid( terrain_branch );
+    scene_graph->addChild( terrain_branch.get() );
+    SGSceneUserData* userData;
+    userData = SGSceneUserData::getOrCreateSceneUserData(terrain_branch.get());
+    userData->setPickCallback(new FGGroundPickCallback);
 
-    models_branch = new ssgBranch;
+    models_branch = new osg::Group;
     models_branch->setName( "Models" );
-    scene_graph->addKid( models_branch );
+    scene_graph->addChild( models_branch.get() );
 
-    aircraft_branch = new ssgBranch;
+    aircraft_branch = new osg::Group;
     aircraft_branch->setName( "Aircraft" );
-    scene_graph->addKid( aircraft_branch );
-
-    // Lighting
-    gnd_lights_root = new ssgRoot;
-    gnd_lights_root->setName( "Ground Lighting Root" );
-
-    vasi_lights_root = new ssgRoot;
-    vasi_lights_root->setName( "VASI/PAPI Lighting Root" );
-
-    rwy_lights_root = new ssgRoot;
-    rwy_lights_root->setName( "Runway Lighting Root" );
-
-    taxi_lights_root = new ssgRoot;
-    taxi_lights_root->setName( "Taxi Lighting Root" );
+    scene_graph->addChild( aircraft_branch.get() );
 
     // Initials values needed by the draw-time object loader
     sgUserDataInit( globals->get_model_lib(), globals->get_fg_root(),
@@ -100,89 +114,90 @@ void FGScenery::bind() {
 void FGScenery::unbind() {
 }
 
-void FGScenery::set_center( Point3D p ) {
-    center = p;
-    sgdVec3 c;
-    sgdSetVec3(c, p.x(), p.y(), p.z());
-    placement_list_type::iterator it = _placement_list.begin();
-    while (it != _placement_list.end()) {
-        (*it)->setSceneryCenter(c);
-        ++it;
-    }
-}
-
-void FGScenery::register_placement_transform(ssgPlacementTransform *trans) {
-    trans->ref();
-    _placement_list.push_back(trans);        
-    sgdVec3 c;
-    sgdSetVec3(c, center.x(), center.y(), center.z());
-    trans->setSceneryCenter(c);
-}
-
-void FGScenery::unregister_placement_transform(ssgPlacementTransform *trans) {
-    placement_list_type::iterator it = _placement_list.begin();
-    while (it != _placement_list.end()) {
-        if ((*it) == trans) {
-            it = _placement_list.erase(it);        
-            ssgDeRefDelete(trans);
-        } else
-            ++it;
-    }
-}
-
 bool
 FGScenery::get_elevation_m(double lat, double lon, double max_alt,
-                           double& alt, bool exact)
+                           double& alt, const SGMaterial** material)
 {
-//   std::cout << __PRETTY_FUNCTION__ << " "
-//             << lat << " "
-//             << lon << " "
-//             << max_alt
-//             << std::endl;
-  sgdVec3 pos;
-  sgGeodToCart(lat*SG_DEGREES_TO_RADIANS, lon*SG_DEGREES_TO_RADIANS,
-               max_alt, pos);
-  return get_cart_elevation_m(pos, 0, alt, exact);
+  SGGeod geod = SGGeod::fromDegM(lon, lat, max_alt);
+  SGVec3d pos = SGVec3d::fromGeod(geod);
+  return get_cart_elevation_m(pos, 0, alt, material);
 }
 
 bool
-FGScenery::get_cart_elevation_m(const sgdVec3 pos, double max_altoff,
-                                double& alt, bool exact)
+FGScenery::get_cart_elevation_m(const SGVec3d& pos, double max_altoff,
+                                double& alt, const SGMaterial** material)
 {
-  Point3D saved_center = center;
-  bool replaced_center = false;
-  if (exact) {
-    Point3D ppos(pos[0], pos[1], pos[2]);
-    if (30.0*30.0 < ppos.distance3Dsquared(center)) {
-      set_center( ppos );
-      replaced_center = false;
+  if ( norm1(pos) < 1 )
+    return false;
+
+  SGVec3d start = pos + max_altoff*normalize(pos);
+  SGVec3d end(0, 0, 0);
+  
+  osgUtil::IntersectVisitor intersectVisitor;
+  intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
+  osg::ref_ptr<osg::LineSegment> lineSegment;
+  lineSegment = new osg::LineSegment(start.osg(), end.osg());
+  intersectVisitor.addLineSegment(lineSegment.get());
+  get_scene_graph()->accept(intersectVisitor);
+  bool hits = intersectVisitor.hits();
+  if (hits) {
+    int nHits = intersectVisitor.getNumHits(lineSegment.get());
+    alt = -SGLimitsd::max();
+    for (int i = 0; i < nHits; ++i) {
+      const osgUtil::Hit& hit
+        = intersectVisitor.getHitList(lineSegment.get())[i];
+      SGVec3d point;
+      point.osg() = hit.getWorldIntersectPoint();
+      SGGeod geod = SGGeod::fromCart(point);
+      double elevation = geod.getElevationM();
+      if (alt < elevation) {
+        alt = elevation;
+        if (material) {
+          const osg::StateSet* stateSet = hit.getDrawable()->getStateSet();
+          *material = globals->get_matlib()->findMaterial(stateSet);
+        }
+      }
     }
   }
 
-  // overridden with actual values if a terrain intersection is
-  // found
-  double hit_radius = 0.0;
-  sgdVec3 hit_normal = { 0.0, 0.0, 0.0 };
+  return hits;
+}
+
+bool
+FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir,
+                                        SGVec3d& nearestHit)
+{
+  // We assume that starting positions in the center of the earth are invalid
+  if ( norm1(pos) < 1 )
+    return false;
+
+  // Make really sure the direction is normalized, is really cheap compared to
+  // computation of ground intersection.
+  SGVec3d start = pos;
+  SGVec3d end = start + 1e5*normalize(dir); // FIXME visibility ???
   
-  bool hit = false;
-  if ( fabs(pos[0]) > 1.0 || fabs(pos[1]) > 1.0 || fabs(pos[2]) > 1.0 ) {
-    sgdVec3 sc;
-    sgdSetVec3(sc, center[0], center[1], center[2]);
-    
-    sgdVec3 ncpos;
-    sgdCopyVec3(ncpos, pos);
-    
-    FGHitList hit_list;
-    
-    // scenery center has been properly defined so any hit should
-    // be valid (and not just luck)
-    hit = fgCurrentElev(ncpos, max_altoff+sgdLengthVec3(pos),
-                        sc, (ssgTransform*)get_scene_graph(),
-                        &hit_list, &alt, &hit_radius, hit_normal);
+  osgUtil::IntersectVisitor intersectVisitor;
+  intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
+  osg::ref_ptr<osg::LineSegment> lineSegment;
+  lineSegment = new osg::LineSegment(start.osg(), end.osg());
+  intersectVisitor.addLineSegment(lineSegment.get());
+  get_scene_graph()->accept(intersectVisitor);
+  bool hits = intersectVisitor.hits();
+  if (hits) {
+    int nHits = intersectVisitor.getNumHits(lineSegment.get());
+    double dist = SGLimitsd::max();
+    for (int i = 0; i < nHits; ++i) {
+      const osgUtil::Hit& hit
+        = intersectVisitor.getHitList(lineSegment.get())[i];
+      SGVec3d point;
+      point.osg() = hit.getWorldIntersectPoint();
+      double newdist = length(start - point);
+      if (newdist < dist) {
+        dist = newdist;
+        nearestHit = point;
+      }
+    }
   }
 
-  if (replaced_center)
-    set_center( saved_center );
-  
-  return hit;
+  return hits;
 }